Wow, that's amazing!! We've had a few good snowy maps over the years, but this one really goes above and beyond. Can't wait to get my wheels on it!
Gas Station The only gas station of the map is located at the intersection of the two asphalt roads, near the center. The highway exits/entrances are also close by. The vanilla gas station UI has been annoying me for quite some time. Whenever it's on screen, you cannot open the main menu by pressing Escape. Instead, it just refills your vehicle and you have to close the popup first! So, I wrote my own lua script which refills your vehicle without annoying UI. Simply drive up to the pump and a message will display, telling you to turn off your engine to fill up your vehicle. This script is based on the vanilla gasStations.lua, so it can differentiate between different fueltypes. If your fuel isn't available, you will receive an according message. The main pumps offer gasoline, diesel and electric energy. For n2o, you have to drive into the Tuner's Shack in the corner.
I haven't worked on this the past few weeks as I've been busy with my weather mod, but I'll continue soon. About a quarter of the map is done as of now. I don't know how long the rest will take. Open Beta is planned for when the map is done and only missions and stuff remain - no idea when that will be.
I have finally been working on this again! I'm currently rewriting basically the entire mainLevel.lua to improve my code with what I have learned during the making of my weather mod. The dynamic road condition/weather code does no longer require a level reload (updated code in this post). I've also added two new gameplay features: freeroam time trials and a highscore UI app. The time trials can be started within a staging zone by driving slowly (~ 10 kmh/6 mph) and passing a trigger after that. You will receive instructions of where to drive from pop-up messages and groundmarkers. The UI app will show up when entering a pit stop area. It lists both your highscores of the current session and your overall highscores (saved within the user folder), as well as the vehicle you achieved the highscore with. Staging and pit stop areas are marked with custom decals (their design might change in the future). Spoiler: UI looked ugly having this together with the other pictures The main road is very fun to drive btw, feels like a race track
Don't drive too fast, or else . . . You will be able to view your top five speeds for all cameras within the highscore UI. The camera also works for AI traffic, but they aren't affecting your highscores. I've also added dynamic speed limits for the AI using lua triggers along the highway. If the player is within these triggers (= on the highway) the AI drives about 110 - 130 kph / 70 - 80 mph, otherwise (on normal roads) 70 kph / 45 mph.
I was quite busy with irl stuff and a small side project, so there hasn't been much progress. But I will continue working on this soon. I remade the gas station sign a while ago, as I didn't like the look of it: It still looks ugly though (certified Blender-Noob)