I found an installation of F1 2000 on an old HDD. And like every reasonable person I thought: “why not reverse engineer the file formats and put the maps into beam” So, after a few hours of staring at this: I finally got the 3d models and textures working. Opposed to my other projects I don’t intend to make much updates to these tracks, So they will keep looking like maps from 2000 tend to look. On the bright side this means that they are extremely performance friendly. F1 2000 Tracks [Downloads] [A1-Ring, Austria] (Red Bull Ring) Barcelona Hungaroring [Hockenheim, Germany] Imola Indianapolis Interlagos Magny-Cours [Melbourne, Australia] [Monaco] V2 Montreal Monza Nurburgring Sepang [Silverstone, UK] Spa-Francorchamps Suzuka Images
So Hockenheimring is done. What makes this one interesting is that it’s the old version still loping trough the forest.
Not going to happen sorry, I heavily doubt I can get formal permission from EA for these conversions.
Thank you! When driving Monaco in the opposite direction (I think this has a more natural flow) the crash replay camera kicks in several times on the finish straight (just a report, not a critizism).
thanks for reporting I have a fix for that, also completly forgot that the crash camera is a thing lmao The problem is that the crash camera reacts to the trees although they use the void material, might be worth a bug report to the devs --- Post updated --- Monaco V2 Fixed Camera Colision Improved tunnel lighting --- Post updated --- Silverstone Not sure what QA did Anno 2000 when they should have checked that map for bugs, but it was obviously not working lmao Floating buildings, wrong textures, mesh holes near the track, etc. This was definitely the most laborsome map to make look right in beam yet
where you got all these maps from, they are very cool but the textures aren't the best, i had never seen a game with all these maps
F1 2000 a F1 pc-game from 2000 xD As for the textures... The 3 preview images I always add, literally take up more space than the maps themselves lol --- Post updated --- If you want to see how they originally looked Sadly its extremly hard to get running these days, even tool like dgvoodoo wont work.
There are a few reasons why I stick to older games. One is nostalgia of course. Another is that these old file formats usually don’t “fight back”, no encryption, no fancy proprietary compression, generally simple file structure etc. Also, it’s far less likely to get copyright complaints with these games, while I probably won’t get permission from EA, I doubt they care much about what I do with their 25 years old assets.