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Ibishu 200BX

Discussion in 'Official Content' started by gabester, Nov 17, 2012.

  1. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    I think the part that gets me about that is, the game as it sits has two European maps and no Japanese ones. Thus, if they were going to try to copy an aspect of the real car, why not the European model?
     
    • Agree Agree x 8
  2. korbitr

    korbitr
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    I'm of the same mindset, it's cool when we get things like the Covet MR Turbo, which was a one-off custom built Civic, but it's also cool to have little references that tie the vehicle back to real life, such as the European market getting shafted by their version of the S13 200SX.
     
    #762 korbitr, May 2, 2024
    Last edited: May 2, 2024
    • Agree Agree x 3
  3. Musicman27

    Musicman27
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    I noticed 2 issues with the BX today, First off the bottom of the race dash (in a stripped interior) is unmodeled, and you just see up through the dash. And secondly, the automatic shifter in the RHD stripped interior with race dash, is offset. It covers up the shifter numbers instead of going in the actual "shifter slot". (I would show pictures but i'm on my phone rn)

    Its still a great car and I hope these minor issues can be addressed at some point to keep it up to Beam.ng standards.
     
  4. bussin.buses

    bussin.buses
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    I think all the race dashes are like that, but I might be wrong.
     
  5. wlkmanist

    wlkmanist
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    Devs, please fix exhaust slots in jbeam for V8 and make exhaust slot in twin turbo part.
    Will be really cool if you separate turbo and downpipe to make possible things like that without weird solutions:
    upload_2024-8-17_20-1-42.png

    And why not using more modular V8 mesh as in other vehicles that using this Gavril engine? That makes difficulties in modding without duplicating all engine meshes.

    There is also no afterfire modifiers for stage 3 twin turbochargers.
     
    #765 wlkmanist, Aug 17, 2024
    Last edited: Aug 17, 2024
  6. Musicman27

    Musicman27
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    That quote in your signature is the truest thing i've heard all day.
     
    • Agree Agree x 2
  7. P2FX

    P2FX
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    So when will the BX's ITB intake see the light of day? The 3D model of it exists in game since the remaster but has no jbeam to use it.
     
    • Agree Agree x 4
  8. Dr. Gread

    Dr. Gread
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    Still having issues with the widebody (missing appropriate rear bumper)
    upload_2024-10-6_0-15-31.png
     
    • Agree Agree x 2
  9. ghost_cauli

    ghost_cauli
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    It's like that by design. I'm not saying it's a good design choice, but it gets the usual won't fix mark.
     
  10. JetPoweredMacintoshâ„¢

    JetPoweredMacintoshâ„¢
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    Any plans to add fog lights to the empty holes on the type 1 and type 2 bumpers?
     
    • Agree Agree x 1
  11. KenKen911

    KenKen911
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    BeamNGdrivex642024-10-0300-47-40.png BeamNGdrivex642024-10-0300-50-41.png

    Can we get a trim-less cut rear bumper or the ability to remove the rear bumper trim?
    it's pretty painful to look at.

    20250107211502_1.jpg

    As you can see, the body trim can be removed to make it 'empty'

    20250107211357_1.jpg

    But the rear cut bumper is not like that.

    20250107211403_1.jpg

    If can make it empty, it will open up more possibilities.
     
    • Agree Agree x 7
  12. Techeyy

    Techeyy
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    32
     
    • Agree Agree x 4
  13. DriftinCovet1987

    DriftinCovet1987
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    1,395
    So, y'all know how the IRL S13 has the "Onevia" (pop-up front, notchback bodystyle) and "Sileighty" (fixed front, liftback bodystyle)? I've been thinking of what the BX equivalents could be called, and so far, I've come up with "Twoana" for the 240BX coupes and "Dihundred" for the V-Special GTZ liftback. There might be better alternatives, though.
     
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