WIP Beta released Improved Vehicle Selector/Mod Manager

Discussion in 'User Interface Apps' started by Day420, Mar 3, 2025.

  1. Day420

    Day420
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    Thanks for going through the effort of troubleshooting!

    For the case sensitivity, that's not something I've actually tested with in-depth when it comes to the internal folder names, but something I'll likely look into to see exactly how this makes the manager behave when dealing with the data. As far as I know though the case *shouldn't* be separating vehicles like that with the way the logic is set up right now, but I'll definitely take a deeper look at that to see where exactly case sensitivity might be occurring.

    About the Jump to Page option - I could introduce a setting that allows you to make the button appear on the bottom frame next to the page numbers. I'd make that an opt-in setting instead of a mandatory change since I wouldn't want to disrupt anyone used to having the button on the top bar at this point. Definitely something I can add when I update the manager again.

    With regards to the long descriptions not being scrollable, I may make it so that if the description gets beyond a certain length, it could get truncated and show a tooltip indicating that there's the option to "See more" and make it show up in its own box or something. Not guaranteed that that's exactly how I'm going to deal with it but something I'm looking towards dealing with in the next update as well.

    Again, thank you for your efforts! This is very helpful
     
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  2. Day420

    Day420
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    Whenever you get the chance, could you play around with this version of the manager (especially with the problematic folders/zips) and let me know if the issues you’ve been having are resolved and other thoughts? Thanks

    observed bugs to fix/featues to add (draft version of changes)
    changed files: (folder/pythonfile.py)

    • mainfolder/EllexiumModManager.py
    • modules/color change.py, config_processors.py, mod_command_line_config_gen.py

    Fixed cases where the folder names within the zips could have been improperly separated causing one vehicle to show up under multiple vehicle previews
    (draft)

    Fixed several cases where vehicles may show up under the unknown category even when there should have been enough information to keep them out of there (draft)

    Fixed a case where the color picker would fail to load some of the values properly and produce an error message (draft)

    Added an option to display the Jump to page button on the bottom of the configuration list view instead of the top

    Pressing Esc on the keyboard now: (draft)
    - closes the configuration list view
    - clears the main search
    - closes the configuration details window
    - closes all three possible windows that can appear on the main window

    Made the individual configuration information on the configuration list scrollable

    Fixed a bug where settings wouldn't save properly under certain conditions
     

    Attached Files:

  3. shanie

    shanie
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    Hey, thanks for the update. Still seeing these unknowns off the bat. I'll do some more indepth testing later

    Strangely, sometimes when I open a config list/manufacturer for the first time since launching the mod manager, the entire mod manager restarts. It happened on this mod this time: passat_b8_andronisk_03-06-2024.zip

    Esc functionality works great

    Edit: just as an FYI, 0.35 just released. Because I have a lot of mods, I like to stay on the older patch (0.34 in this case) for a long time (by launching the game from the .exe instead of Steam) almost until the next patch releases, so I can be sure that all my mods have been updated. This avoids me spending the little free time I have troubleshooting my setup. So if anything 0.35 specific gets introduced gets introduced to the mod manager, I'm afraid I won't be able to test it for a long time.
     

    Attached Files:

    • upload_2025-4-2_14-36-20.png
    #63 shanie, Apr 2, 2025
    Last edited: Apr 2, 2025
  4. knight_kat

    knight_kat
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    It won’t detect mods, how do I get it to?
     
  5. Day420

    Day420
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    Do you have the folder/zip set up as "mods/EllexiumModManager" (like in the picture)?

    upload_2025-4-9_2-25-43.png


    Are the mods completely missing or do they not have previews?

    Which version of the manager are you using?
     
  6. Andrew McCoy

    Andrew McCoy
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    Hello, do you have a video for how to install it I can't figure out how to get this thing to work for me.

    Thank you
     
  7. Day420

    Day420
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    Fixes and Current Version
    0.1.9
    • Added a new customizable shortcut (Ctrl+Y by default) to the Mod Manager that makes it feel more seamless with the game. No need to use the Switcher button to switch back and forth (unless you'd like to. The shortcut can be found in game in the Menu Navigation section if you'd like to change it.
    • Added an option to the settings menu that allows you to set the UI scale to the either Small Medium or Large.
    • Added the ability to freely resize/maximize the application and change the window dimensions without having to go through the process of restarting as the code for resizing has been completely reworked.
    • Added an option to display the Jump to page button on the bottom of the configuration list view instead of the top.
    • Added an Esc shortcut to the different views and menus. Pressing Escape generally clears a search or goes back to the previous list or closes the modal window being used (for eg. the Hidden Vehicles Window or the Color customization window).
    • Added scrolling to the sidebar information in detailed configuration list so that when descriptions and other data gets too long to fit on the sidebar, it's possible to scroll through it instead of having it get cut off.
    • Completely reworked the settings menu to make it easier to understand what everything does and changes and made the settings saving mechanisms more robust so they persist through different sessions.
    • Partially reworked the data structures to better identify JSON information to prevent vehicles from showing up under the "Unknown" category unnecessarily.
    • Fixed and refactored the code for opening configuration lists and swapping between Favorites and View all is now significantly faster and more robust. This should eliminate recovery restarting occasionally happening when opening a configurations details as well.
    • Fixed a case where the color picker would fail to load some of the values properly and produce an error message.
    • Fixed cases where the folder names within the zips could have been improperly separated causing one vehicle to show up under multiple vehicle previews.
    • Fixed cases where favorites could sometimes appear duplicated in the favorites view of the configuration list
    • Loading time before and after the first run has been reduced significantly. An post first time run initialization sequence has essentially been cut down to a 1/4 of what it used to be before through the introduction of new data caching mechanisms.
    • The installation process has been simplified and now only requires copying one folder (EllexiumModManager) to the mods folder.
    • The download size for zip has been reduced.
    • Many other bugs/issues and other quirks have been fixed and addressed. However, this list would get very long if they were all stated here. Essentially, the manager should be several times more stable and free from bugs than it was before in a general sense.

    If you have already installed the mod (0.1.7.3), then you can just:
    1. copy the EllexiumModManager folder from this zip to where you currently have it, and confirm replacement of all the files when Windows Explorer asks if you would like to replace or keep files and then run the EllexiumModManagerLauncher.bat file.
     

    Attached Files:

    #67 Day420, Apr 14, 2025
    Last edited: Apr 14, 2025
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  8. LDH

    LDH
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    Hello, after the vehicle configuration is changed, how can I save it and call the saved configuration next time?
     
  9. Day420

    Day420
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    Could you elaborate on that a little?
     
  10. shanie

    shanie
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    Great work on the latest update, UI scaling has been done very well. Unfortunately, still getting the unknowns:

    pythonw_Ellexiums_Mod_ManagerVehicle_Selector_ver_019_2025-04-25_21-32-37.png
     
  11. Day420

    Day420
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    Ah, that's perplexing. Would you mind messaging me privately somewhere (Discord/private messages, etc) so you could send me some of the files from the /data folder and I could maybe do some more targeted debugging? Really interested in getting to the bottom of this
     
  12. shanie

    shanie
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    Sure. Also, after a while ingame, etk800 renamed itself to 2.0_hatch... lol. I forgot to take a screenshot, however.
     
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