Hey. Have started working on a new drag racing track for all us drag racing lovers. This track will be a replica of 'Santa Pod'. I do not have any beamng modding knowledge, but I will model the map, add as much detail as I can without contradicting performance and hopefully someone will be on board to help port it over to Beam. Please look below for updates! (Original post edited)
Yes there is, I believe alot of the Drag objects are in this folder: \BeamNG.drive\content\levels\west_coast_usa.zip\levels\west_coast_usa\art\shapes\objects
I can find certain models but a lot of what I need is in a .ter (terrain) file which I have no idea how to open.. even tried outdated blender addons but no use. anyways, decided to make myself, this is the progress so far, only a couple hours work.
Will be modelling from the entrance road/ back road, to the surrounding area - today I have finished the solar panel field, started adding tents/trailers in pits, finished a couple fields of grass etc You can see the road path in this pic so expect a bit more on the outskirts i.e further fields and a bush wall boundary
.ter files are generated and edited via the in game editor. It's usually recommended to make a copy of the template map and work from there.
Big update; she's in game. Still need a lot of work but wanted to get the base file working. Still to do: add surrounding fields add entrance add further props Figure out how to add working tree and result panels Figure out how to add collision
Update: - Have added collisions ..a bit shifty here and there but working on it. - Added surrounding fields - Added Entrance - Added Wind Turbines - Added some props from BeamNG's original files - Changed a few textures To Do: - Add further surround fields - Add bushes / Perimeter outline - Fix Collision issues - Add working Tree and functioning time displays (This seems it will be the hardest task...)
Update: - Added more surround fields - Added outskirts (out of bounds) - Added custom buildings near Entrance - Added bush perimeter border - Added vegetation - Added startline features; sensor boxes, decals etc - Fixed some collision issues - Changed some textures - Working material i.e Asphalt and Asphalt_prepped To Do: - Add circus attractions - Add crew tents - Add working Drag Racing feature
Update: - Added FunFair attractions; Sling-Shot, Waltzers and Bumper Cars - Added basic ramp for monster truck jumps - Added barriers on entry path - Added crew tents/ loading trailers - Added cueing area decals - Added Track/ Pit lights - Added Santa Pod's Christmas Tree - Added night lights - Expanded cueing area - Some texture changes To Do: - Add barrier/ fencing around Monster truck area - Add more props to buying area (next to cueing lanes) - Add a working Drag Racing Function; working Christmas tree, sensors and results board