I want to offer a very good idea that not only optimizes the shadows, but also makes them realistic. You have probably noticed more than once that the shadows from trees (in real life) are blurred, explanation: the distance between the object and the surface on which the shadow lies, the farther the object is from the surface, the more blurred the shadow becomes. I suggest dividing the shadows in the game into two parts: shadows for a car and shadows for trees, bushes, buildings and similar large objects Also for the world editor, please add two sliders that correspond to their purpose, that is, for the car and other large objects. For example, in the game Forza Horizon 5, this is implemented. I translated all this into English, so maybe it will be unclear somewhere, I really hope that the developers will listen to this idea and implement it! Thank you