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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. MrAngry

    MrAngry
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    Sep 5, 2013
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    612
  2. Mitki4a

    Mitki4a
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    Jul 29, 2013
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    Yes, in no time:p
     
  3. monte379

    monte379
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    Dec 24, 2013
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    789
    :cool::cool:

    (imported from here)
     
  4. luckyman

    luckyman
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    Wow, Talk about getting lost...
    (No pic on a macbook)
     
  5. CarBoy

    CarBoy
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    Feb 10, 2013
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    #isuckattexturing
    screenshot_00013.jpg
     
  6. 3r1cFPS

    3r1cFPS
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    An accident at the night.

    2015-02-02_00001.jpg
     
  7. CTJacob

    CTJacob
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    Aug 6, 2012
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    It's based on the 2011 Cummins 6.7L. That made 350hp and 800llbs-ft torque so, 1084nm@1,600rpm. The BeamNG Horsepower app takes power right from the torquecurve and it doesn't count differential friction so its about right. I did update them a bit though.

    PowerStroke
    2015-02-02_00002.jpg

    Cummins
    2015-02-02_00003.jpg
     
    #5627 CTJacob, Feb 2, 2015
    Last edited: Feb 2, 2015
  8. Narwhal

    Narwhal
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    actually not that hard. It was auto generated, and i could do it with textures(i will tell more when i start a thread)
    its not terrible on fps actually. its just 3 objects and they are fairly low poly
     
  9. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    Dunno about the UI app, but game itself does account for drivetrain friction, hence why all differentials in the game have an axlefriction parameter set.
     
  10. CTJacob

    CTJacob
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    419
    Yeah, I meant the app. 3.2L PowerStroke. 190hp, 474nm. Not very quick but it's pretty efficient...
     

    Attached Files:

    • 2015-02-02_00004.jpg
  11. monte379

    monte379
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    HaHa!! , this is cool:D

    (imported from here)
     
  12. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    I thought the HP app takes torque curve minus engine friction (which replicates internal friction and accessories) but maybe I'm wrong. Simply changing friction in the engine section and seeing if the torque curve changes would confirm that. Either way, engine friction is working in there somewhere between the values entered in the torque curve and the power delivered to the wheels.
     
  13. CTJacob

    CTJacob
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    So I lowered the engine friction to 2 and ran 0-60 in 9 seconds.
    2015-02-02_00006.jpg
    I raised it to 200 and ran 0-60 in 24 seconds.
    2015-02-02_00007.jpg
    I put it to the standard 20 and ran 9.45.
    2015-02-02_00008.jpg

    Note the power band stays the same.
     
    #5633 CTJacob, Feb 3, 2015
    Last edited: Feb 3, 2015
  14. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    Thanks for clearing it up :)
     
  15. Mythbuster

    Mythbuster
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    Aug 11, 2012
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    782
    I sort-of disintegrated the van...
    foOj9.jpg
    (No you can't get the bus anywhere because Voulk doesn't give me permission to release it. If you want it, go and bug him and tell him to give me permission :( )
     
  16. Aboroath

    Aboroath
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    Aug 25, 2013
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    Airlift.

    screenshot_00010.jpg
     
  17. DrowsySam

    DrowsySam
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    996
    Sunburst lineup.

    3746b59a7a.jpg

    121948f5b4.jpg
     
    #5637 DrowsySam, Feb 3, 2015
    Last edited: Feb 3, 2015
  18. monte379

    monte379
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    Dec 24, 2013
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    789
    I like the hood nice job guys!:cool:
     
  19. HadACoolName

    HadACoolName
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    Aug 3, 2013
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    Not only do they look amazing but is that a new map?
     
  20. SixSixSevenSeven

    SixSixSevenSeven
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    6,960
    Those are some sexy wheels. First thing to do when released, stick them on the covet (I know the bolt pattern doesnt match)
     
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