Really nice to see this one again, especially with openable doors. Mightn't I inquire however as to why this still uses the ancient sounds for engines? Also, is a texture refresh in the cards in regards to the speedometer/instrument panel, the speedometers on the Old's were always really difficult to read without driving like a five foot grandma, and even then I drive like that anyways and still cant read those tiny numerals
See below. Everything on high, except anti aliasing If the font was just made bigger, that would solve that --- Post updated --- Alright it doesn't look like it but that is at 1920x1080 resolution, the screenshots are *slightly* worse than what I see
Anti-aliasing would make it lot easier to read. Infact I always max anti-alaising and if needed skimp somewhere else, that and antistroipic filtering makes ra really noticable difference.
To my eyes, anti aliasing just makes everything really fuzzy, for both smaa and fxaa. Anisotropic filtering is always at x16
Seems readable to me but I have my interior cam zoomed in more. It would also probably look inaccurate sized up more
If this version of the mod really is up to modern BeamNG standards (haven't got a chance to try it yet ) I may actually have to use the crappy rebadging skills I learned from doing the lore friendly Nissan Silvia to make a rebadge submod for this one too so I can use it without the single real brand car in the car menu bothering me. I remember back in the day this mod was mindbogglingly good, so it'd be worth it.