1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Rally Mode Feedback Thread

Discussion in 'General Discussion' started by dirtwheel, Nov 21, 2024.

  1. Ozzy McBean

    Ozzy McBean
    Expand Collapse

    Joined:
    May 1, 2025
    Messages:
    2
    THIS IS ABSOLUTELY FANTASTIC! THANK YOU SO MUCH! I'M HAVING SO MUCH FUN! I'm still absolutely rubbish at the game though. :'D

    Please don't make it any easier though!

    My suggestion is to add in a co-op ability so that two players can both be in the same car (I think this part already exists) but one is the co-driver and gets to read out the pace-notes to the driver! So the driver wouldn't be able to see any pace-notes; they'd only be able to hear what the co-driver was telling them. The co-driver could have different options of viewing the notes as well. I'd love to be able to upload and use images of my own pace-note short hand to view! But I'd also be happy with the on-screen calls as a co-driver.

    You could go one extra step for this co-op rally mode and allow two-pass recces of each stage (keeping the option to use the default pace-notes though) just like in real life! So the driver gets to go round the stage (with normal traffic out and about before the road has been closed for the rally) and the two players make their own pace-notes for the stage (or get to amend the default ones). I'd straight up jot these down in a real life notepad, but it would be really cool if you could implement a fast-ish way of recording these with a mouse or controller (maybe the co-driver could click and drag icons and markers on the screen in a little overlay menu on the first pass of the recce, or select icons from a menu-wheel using controller), and then both players would be able to see the visual call outs as they drove round again slow-time on their second recce pass, with the ability for the co-driver to edit the calls. The co-driver would be using left and right arrow keys to cycle through the pace-notes. During the actual race, only the co-driver would be able to see the pace-notes on screen and would need to read them out to the driver.

    Just to clarify, the co-driver would simply have a list of pace-note calls and would have to manually cycle through them, rather than the game doing this for them. So the first call might be 6-Right. That call would stay on screen unless the co-driver presses a button to cycle to the next pace-note, or to the previous one.

    The pace-notes that the co-driver has created by clicking and dragging icons would all be saved together as one note until they've chosen to save and move to the next note. So for that example of the 6-Right, they could click and drag an arrow pointing right, then click and drag a number 6, then they could also drag that number 6 and move it somewhere else, even underneath the arrow if they wanted to, and when they hit "next note" during the live editing on the recce stage, that note and position of the images is saved and will appear the same way when being viewed again. They could click icons and delete them or move them so that they are in a slightly different position and the notes would appear for the co-driver exactly as they were saved.

    Hahaha! I hope that makes sense... :)

    I think this would be such a great addition to the game and incredibly fun to be able to play through a full rally career as a team, rather than just totally solo all the time.

    Thanks again for working on this rally mode! It's already now by far my favourite rally sim of all time and I can see so much potential here!
     
    • Like Like x 2
  2. ilkerrbr

    ilkerrbr
    Expand Collapse

    Joined:
    Dec 23, 2016
    Messages:
    205
    Rbr Rsf Engine Sounds absoulety game changer
    i didnt hear this engine sounds in any other games
    we need this sounds
     
    • Agree Agree x 1
  3. SPittlebug

    SPittlebug
    Expand Collapse

    Joined:
    May 14, 2023
    Messages:
    79
    not sure how this work, but i'm assuming you are voicing some pacenotes!
    great to see you here doing some rally stuff!
     
  4. ShakeandBake

    ShakeandBake
    Expand Collapse

    Joined:
    Apr 8, 2025
    Messages:
    33
    Not sure if it’s something I can change on my end but the props like the road barriers and signs don’t have any collision. It breaks some immersion when I slide right through a barrier. When I spawn them as vehicles, I don’t have that problem. If it’s deliberate, I’d like them to have collision physics in the future
     
    • Agree Agree x 1
  5. fillman86

    fillman86
    Expand Collapse

    Joined:
    Apr 18, 2020
    Messages:
    178
    you're taking something that's meant to be a vehicle with nodes and beams, and putting them in as a map asset? Those work on a different system, and the model is meant to have a collision mesh in the 3D file with it

    Some solutions are to;
    1) bring in invisible (usually via materials) 3D objects, and set their collision to their mesh, then put them over your stuff. This will add collisions where you need them.
    2) put in those old road type things, and set their materials to an invisible one, and do the same
    3) set the actual model you've placed, to have its collision be its visible mesh. However this will probably end up with it being "sticky" upon collisions
    4) take the 3D model you want, put it into blender and make the collisions properly
    5) use stuff from the asset browser instead, there's a lot in there, especially for racing
     
  6. ShakeandBake

    ShakeandBake
    Expand Collapse

    Joined:
    Apr 8, 2025
    Messages:
    33
    I’m only talking about the dev supplied rally stages, not making my own
     
    • Like Like x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice