Released Tokyo's Shuto Expressway - Metropolitan Expressway

Discussion in 'Terrains, Levels, Maps' started by Ezo, Mar 4, 2019.

  1. beamdrivegeek

    beamdrivegeek
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    16
    compatible? 0.15
     
  2. Antonkrd1

    Antonkrd1
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    Oct 19, 2022
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    Hello dear creator. Will there be any new map updates? whether there will be anything else on the map is being finalized. Maybe there will be more new roads? This is one of my favorite maps for BeamNG.Drive
     
  3. mehdi.jebli2010

    mehdi.jebli2010
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    Mar 25, 2025
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    Can you make it available on the repo pls ?
     
  4. can't think of a username

    can't think of a username
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    i believe the map file size is too large to put on the repository
     
    • Agree Agree x 1
  5. JollyCat

    JollyCat
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    its because of copyright
     
    • Agree Agree x 3
  6. denaliwylde

    denaliwylde
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    Nov 23, 2024
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    Can we add working gas stations? In long distance delivery mode my car runs out of gas. Could you pls add gas stations Thank u!
     
  7. richyefw

    richyefw
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    Jun 21, 2025
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    any update for tokyo shuto expressway cause in the garage has 2 "no texture* i did clean cache btw
    upload_2025-6-21_23-18-3.png
    upload_2025-6-21_23-18-19.png
     
    • Like Like x 2
    • Agree Agree x 1
  8. denaliwylde

    denaliwylde
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    Can we not add traffic to vehicle delivery mode? I just want to deliver fast and stupid ai are brake checking me.
     
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  9. rory438

    rory438
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    This is a good map. I quite enjoy it. Lots of highway to go around. There are a few things I'd like to see adjusted, though.
    Many of the exits are blocked off. This makes sense in a racing game, but BeamNG's a bit more open-world than that. The process of turning around becomes rather tricky when so many possible places to do so are blocked off or dump you into the void. Especially when there are a few ramps that dive into the terrain below, that you can go down and turn around on, and when some of the highways have roads running right next to them, it feels almost like torture to have to go by blocked off exit after blocked off exit, looking for a place to turn around because you screwed up and went too far.

    In addition, while much of the scenery around the highways consists of generic buildings, some of it is honestly cool to see. Would be cool to visit, too. Again, there are a couple of non-highway streets modelled in game, and while not every road within half a kilometre of these expressways needs to be perfectly accurate, being able to drive across the parts that are modelled already would be ideal.

    That's not to say everywhere should be unblocked. There are several areas where the road just… stops. Even the motorway can just stop sometimes. There's a particularly egregious part in one of the tunnels, where you can take what looks to be a perfectly fine diversion only to find yourself hurtling towards a cliff. In these areas, I think you should either create more places to turn around or block them off completely. Or just add a ground plane closer to the current surface.
     
    • Agree Agree x 1
  10. hukinfo

    hukinfo
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    May 5, 2025
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    3
    for some reason it doesnt show up in my game,anyone has a clue why?
     
    • Like Like x 1
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