Improving the headlights…

Discussion in 'Ideas and Suggestions' started by Network), Jun 2, 2025 at 2:04 PM.

  1. Network)

    Network)
    Expand Collapse

    Joined:
    Aug 2, 2024
    Messages:
    74
    Hello everyone!

    We all know how our headlight is arranged in the game, from the point of view of creation it looks something like this: we take and put a beam of light in the headlight model, it lights up and everything works! But there is one problem, most likely you noticed that with the headlights turned on, if you put the camera on the side of the car, you will see this beam of light through the metal, although this should not be, you need to make metal a kind of obstacle to the light, I hope clearly explained, in addition to this, you can make more realistic lighting of the car headlights, what do you think?
     
    • Agree Agree x 1
  2. dullsteakknife

    dullsteakknife
    Expand Collapse

    Joined:
    Feb 23, 2025
    Messages:
    12
    seems good idea.
     
    • Agree Agree x 1
  3. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    3,120
    what you're asking for does exist, it's known as ray-tracing.

    however, it's really computationally expensive, and the way the graphics are currently set up it would take a lot of work to implement.

    as for making the headlights "more realistic" could you be more specific?
     
    • Like Like x 3
  4. Network)

    Network)
    Expand Collapse

    Joined:
    Aug 2, 2024
    Messages:
    74
    If more specifically, I mean in general the light of the headlights, how it interacts with the road
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice