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Gavril T65 Cargo Box Upfit is BUG!

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by XManic1995, Feb 3, 2015.

  1. XManic1995

    XManic1995
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    Joined:
    Aug 16, 2013
    Messages:
    2,798
    Hello,

    Update 0.3.7.4 is working but problem Gavril T65 Cargo Box Upfit not working screen brown? :(

    2015-02-03_00007.jpg
     
  2. go14smoke

    go14smoke
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    Oct 9, 2013
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    Same issue for me. Cleared my cache, so not sure what to do.
     
  3. Aboroath

    Aboroath
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    Say hello to 0.3.7.5 shortly.:p
     
  4. logoster

    logoster
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    also have this bug, clearing cache doesn't fix it
     
  5. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
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    Strange, i don't have this bug D:
     
  6. Dummiesman

    Dummiesman
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    Works fine here as well.
     
  7. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
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    Messages:
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    As with every new bug with the new update... delete your BeamNG.drive folder in My Documents, and if that doesn't fix it, reinstall the game completely. Something is funky with Steam's updating system that isn't updating things properly.
     
  8. monte379

    monte379
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    Dec 24, 2013
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    @gabester If my FPS has dropped a lot with the T-75/65 will reinstalling the game help?
     
  9. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    FPS with those vehicles is very bad for most people right now, unfortunately, and there is not much we can do :( We need to code the ability to run 1 vehicle on multiple threads. The complexity is just too high for most CPUs. If you can overclock your CPU safely to 4.0 Ghz or above, then it will run smoothly.
     
  10. go14smoke

    go14smoke
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    Same thing happened to me now, but it happened when I crashed the Sunburst race into a Grand Marshall. I'm confused now.
     
  11. monte379

    monte379
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    Ok because I had pretty decent FPS last build but it gets more detailed like the interior and that must be causing the drop in FPS.
     
  12. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    Well, it's two things: on the T65, the cargo box adds even more nodes, beams, and collision calculations that drop FPS a lot. I've also enabled wheel self collision triangles on the front wheels for all T-Series models to stop the front wheels getting stuck to the fenders. This is responsible for losing anywhere from 2 to 8 FPS. Once we have the ability to spread a vehicle's calculation load across multiple threads, the T-Series will run very smoothly. It's just too much for one CPU core right now, unless you can safely overclock to at least 4.0 Ghz.
     
  13. go14smoke

    go14smoke
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    Deleted and reinstalled semi folder and deleted a mod I'd installed and it worked!!
     
  14. monte379

    monte379
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    So sometime in the future it will get better FPS? So I'll just have to wait:) Thanks for the info:D
     
  15. Roadside_Racoon

    Roadside_Racoon
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    Same :)
     
  16. The Sturmovik

    The Sturmovik
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    As an AMD user, I would love to have vehicles spread across multiple cores.
     
  17. crimsonskull

    crimsonskull
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    Jan 1, 2013
    Messages:
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    unfortunately for the devs, that would require a shit load of code. they would have to separate beams and nodes between each thread and have it all come back together at the end. and seeing as how the game works right now? that would pretty much mean re-optimizing the entire game. again thoug, if they could do it, it would be sooo worth it for amd and multi-threaded intel cpu users.
     
  18. synsol

    synsol
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    QA Lead
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
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    Hi everybody , just an advice , this great update work only if you remove the mods cars , it the time to play with a fresh install or like me just simply delete all the cars inside vehicule folder and clean the cache .
     
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