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Latest patch messed up custom maps again

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Captin Curk, Feb 2, 2015.

  1. Captin Curk

    Captin Curk
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    Joined:
    Jan 15, 2015
    Messages:
    6
    Alot of custom maps stopped working and boot up to the default "Grid" map ever since the recent patch. Not sure what's up
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695
    Delete BeamNG.Drive folder in DOCUMENTS.
    If you made any map, make sure that any files of your map is saved somewhere first. After you delete it, run the game again, then you can put the files of your maps back in.

    If you haven't made any map just delete that folder without problems.
     
  3. Captin Curk

    Captin Curk
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    Joined:
    Jan 15, 2015
    Messages:
    6
    Nope, still didnt work.
     
  4. KennyWah

    KennyWah
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    Joined:
    Jan 16, 2013
    Messages:
    2,658
    about half of all community maps have become broken, seemingly no matter what you do nothing I tried seems to help fix the issue.
     
  5. Aboroath

    Aboroath
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    Joined:
    Aug 25, 2013
    Messages:
    3,804
    I noticed some map issues here and there with 0.3.7.4. Out of curiosity that perhaps stable is being upgraded with experimental DNA I deleted the stable cache with
    no problems. Somehow Blackhills got installed in one of my custom maps and I had to move it back to it's proper location. Both maps worked fine after that.

    Gonna check the latest update shortly.
     
  6. clayton8or

    clayton8or
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    Joined:
    Aug 26, 2013
    Messages:
    1,052
    This is seriously the buggiest patch i have ever seen on here so far, i cant even install my game anymore!
     
  7. 1megahaloman

    1megahaloman
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    Joined:
    Feb 4, 2015
    Messages:
    3
    yeah i closed my laptop cause i had to go somewhere then when i opend it my car blew up Like WTF??
     
  8. clayton8or

    clayton8or
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    Joined:
    Aug 26, 2013
    Messages:
    1,052
    Wait... what?!
     
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