I can't get materialEmissiveScaling (the thing that makes glowmaps transition smoothly) to work if the mesh with the glowmap material on it is a prop. It works fine when it's a flexbody. I kinda need this to work because I'm trying to make a flame prop for a nitrous boost effect that smoothly transitions between different colors based on the heat of the flame (red -> orange -> white -> blue). It needs to be a prop because it rotates randomly to give the impression the flame is fluctuating. Demonstration video is attached.