Unsolved Glowmap emissive scaling only works on flexbodies

Discussion in 'Mod Support' started by sideswipe, Jun 13, 2025 at 6:55 AM.

  1. sideswipe

    sideswipe
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    Joined:
    Sep 7, 2015
    Messages:
    13
    I can't get materialEmissiveScaling (the thing that makes glowmaps transition smoothly) to work if the mesh with the glowmap material on it is a prop. It works fine when it's a flexbody. I kinda need this to work because I'm trying to make a flame prop for a nitrous boost effect that smoothly transitions between different colors based on the heat of the flame (red -> orange -> white -> blue). It needs to be a prop because it rotates randomly to give the impression the flame is fluctuating.

    Demonstration video is attached.
     

    Attached Files:

  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,415
    Known issue, not sure when we will be able to fix it
     
    • Like Like x 1
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