1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.39 Bug Reporting thread
    Solutions and more information may already be available.

Linux Port – Feedback, Known Issues, and FAQ

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Car_Killer, Jun 13, 2022.

  1. DekoDelux

    DekoDelux
    Expand Collapse

    Joined:
    Jun 20, 2025
    Messages:
    1
    It seems the crash isn't an issue with BeamNG.drive and more so an issue with the sdl2-compat layer that distributions are upgrading to. A valid workaround is to load the sdl binary from the steam linux runtime. The environment variable to prepend before the game is `SDL_DYNAMIC_API=/home/USERNAME/.steam/root/ubuntu12_32/steam-runtime/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0`. I get no crashes after applying this to the game.
     
  2. Tinolm

    Tinolm
    Expand Collapse

    Joined:
    Sep 22, 2023
    Messages:
    29
    setting SDL_DYNAMIC_API= Actually fixes Crashing for me too, however I generally still can'T launch the game within Steam since 0.35
     
  3. First in Charge

    First in Charge
    Expand Collapse

    Joined:
    Oct 5, 2016
    Messages:
    18
    doing this and running in windowed mode stopped the crashing for me
     
  4. Driving79

    Driving79
    Expand Collapse

    Joined:
    Aug 30, 2024
    Messages:
    40
    Windowed mode seems to fix crashing. SDL_DYNAMIC_API has no effect on my system. Both Fullscreen and Borderless will crash the game.
     
  5. Tinolm

    Tinolm
    Expand Collapse

    Joined:
    Sep 22, 2023
    Messages:
    29
    I think I did a mistake somewhere, does the game immediately crash if you load a map in windowed, then switch to borderless or fullscreen?
     
  6. Driving79

    Driving79
    Expand Collapse

    Joined:
    Aug 30, 2024
    Messages:
    40
    After a quick gameplay of just a minute, it does not crash at that point. But when I open a menu by pressing ESC and start selecting Map or Vehicles and just go back and forth, it will crash the game at that point.
     
  7. Tinolm

    Tinolm
    Expand Collapse

    Joined:
    Sep 22, 2023
    Messages:
    29
    ok so I'm not sure how exactly but I indeed had to find out SDL_DYNAMIC_API doesn't actually fix it for me either, not sure why but maybe the first launch it did somehow?
    and aside from that my game acts the same as yours, crash related to UI actions in Fullscreen and Borderless.
    --- Post updated ---
    Also Noticed very weird motion blur behavious sometimes? I can't reproduce it anymore, but the car was blurred, even though it's relative position to the camera wasn't changing, also independent of "blue own car" setting
     
  8. myogg

    myogg
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    166
    This release is finally working for me in Wayland, performance seems good too.

    2 issues to report.

    On East Coast the LOD pop in for the trees in the forest seems weird. There is a lot of flickering and colour shift as they get closer.



    SMAA does not seem to be working.

     
  9. First in Charge

    First in Charge
    Expand Collapse

    Joined:
    Oct 5, 2016
    Messages:
    18
    is it a linux problem a career problem or a me problem that it doesnt seem to save consistently the career?
     
  10. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,652
    I was able to fix the screen flickering issue on Wayland by changing the Vulkan implementation from RADV to AMDVLK.
    This switch also fixed some unexplained crashes I got after updating to 0.36 (running Mesa 25.1.4-1), so I will stay with this implementation for now.
    (EndeavourOS / 6.15.3-arch1-1 / RX 9070 XT)
     
    • Like Like x 2
    • Staff Pick Staff Pick x 1
  11. Pessima lover aka blob

    Pessima lover aka blob
    Expand Collapse

    Joined:
    Dec 25, 2023
    Messages:
    29
    Damn thank u so much!
     
    #871 Pessima lover aka blob, Jun 23, 2025
    Last edited: Jun 23, 2025
  12. Driving79

    Driving79
    Expand Collapse

    Joined:
    Aug 30, 2024
    Messages:
    40
    Yeah, AMDVLK seems to work on my system, too.
    On Mesa, the windowed mode trick only worked on my Radeon 6800XT, but on 9070XT it still crashes.

    I'm on Fedora 42, KDE Plasma 6.4 (Wayland). Kernel 6.14.11, Mesa 25.0.7
     
  13. Pessima lover aka blob

    Pessima lover aka blob
    Expand Collapse

    Joined:
    Dec 25, 2023
    Messages:
    29
    Guys help, my gpu power isnt maxed out in beamng but utilization is 98%, gpu is RX 7700XT and power draw is 130W in 1080p ultra with graphics mods, performance **seems** fine getting 100fps but i havent tried other games yet
    Specs: AMD Ryzen 5 5600G (CPU), AMD Radeon RX 7700XT (GPU), Arch Linux, Zen kernel 6.15.3 (0S)
     
  14. Turbo49>

    Turbo49>
    Expand Collapse

    Joined:
    Apr 1, 2021
    Messages:
    3,278
    It seems that the crashing issue has been fixed with the radv drivers, for me at least
     
  15. aivora

    aivora
    Expand Collapse
    Research Software Engineer
    BeamNG Team

    Joined:
    Dec 14, 2021
    Messages:
    54
    Hi again, can you please check if you still get this crash on BeamNG.drive 0.36.3.0?
     
  16. Sylence

    Sylence
    Expand Collapse

    Joined:
    Apr 17, 2025
    Messages:
    4
    0.36.3.0 starts again for me.
    Thank you very much!
     
  17. pepepper

    pepepper
    Expand Collapse

    Joined:
    Jun 17, 2025
    Messages:
    3
    Now I can play Linux version smoothly! Huge thanks!
     
    • Like Like x 1
  18. alexeysvrv

    alexeysvrv
    Expand Collapse

    Joined:
    Dec 10, 2024
    Messages:
    25
    I'm trying to run the game in the native Wayland environment.
    KDE 6.3, Linux kernel 6.6
    Mesa 25.1.1
    Radeon RX6600M graphics card.
    RAM 32GB

    I run it through the console using the SDL_VIDEODRIVER=wayland ./BeamNG.drive.x64
    A full-screen window is launched in windowed mode, inside it is white. Then, after about half a minute, the window and the emergency console end with a warning from the kernel that there is not enough RAM. Although I have 32 gigabytes of it! I opened the system monitor at the same time as startup and indeed, at startup, all memory is loaded at once. When running through Xwayland, everything works fine.
     
  19. Driving79

    Driving79
    Expand Collapse

    Joined:
    Aug 30, 2024
    Messages:
    40
    I don't think the game has a Wayland version, yet.
     
  20. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,652
    BeamNG does not support Wayland natively yet, you need to use Xwayland.
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice