WIP Boeing 737 - 100

Discussion in 'Air' started by Baconzez, Apr 3, 2025.

  1. ScintillaNerd

    ScintillaNerd
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    :
    Landing in BeamNG is harder than in real life :p
     
    • Agree Agree x 1
  2. RijdendeKabouter

    RijdendeKabouter
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    Me and my homemade Cherrier Tango "Plane" would know well
     
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  3. blueTrain05

    blueTrain05
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    Cherrier Tango "Plane?
     
  4. bleussaille

    bleussaille
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    the plane modification from the tango mod
     
  5. blueTrain05

    blueTrain05
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    pls can i have the link for where i can download it
     
  6. bleussaille

    bleussaille
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    JUST click on the icon of baconzez ( the creator of this mod ) and after watch post and thread he maked
    --- Post updated ---
    just to make the model of my plane mod visible that a real challenge (i still don't have explanation)
     
  7. blueTrain05

    blueTrain05
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    Ur plane mod?
     
  8. blueTrain05

    blueTrain05
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    @Baconzez why did u decide to do a 737 not a 747 or anything like that?
     
  9. ScintillaNerd

    ScintillaNerd
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    poly count makes it harder. So a better smaller plane or a larger worse plane typically
     
  10. mohmedazi

    mohmedazi
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    You should add explosion if you crassh and gpws
    like pull up alarm and terrain ahead and sink rate
     
    • Agree Agree x 2
  11. ScintillaNerd

    ScintillaNerd
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    @Baconzez are you planning a cargo variant? they were never made in real life, but I'd love to have one. Or a Combi, which were made
     
    #91 ScintillaNerd, Jul 7, 2025
    Last edited: Jul 7, 2025
  12. Joeljimson

    Joeljimson
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    Are there any new updates or releases dates?
     
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  13. tommy6812

    tommy6812
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    @Baconzez are you working on it? And are there release dates?
     
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  14. TheRadicalOnions

    TheRadicalOnions
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    I do X-Plane 11 flight sim and am somewhat familiar with the 737-200Adv, 737NG, and 767 flight systems. If you are interested I would love to run tests in X-Plane to show how the aircraft may behave under certain conditions and inputs to increase its realism in the BeamNG counterpart. I can give you data sheets for stall speeds at different flap settings and what AOA was present during the stall, engine run up times, and general handling. Can also test your mod in beam if you want but I think the XP data would be more valuable than another tester.
     
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  15. blueTrain05

    blueTrain05
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    He said around the end of summer
     
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