Good news, i found the culprit of the issue causing it to have no quick points and mission markers on the map. It was some missing things in the map, and when i added them, it began working.
@ibishucovet1987.txt i didnt know this thread was still actice, i wouldve commented here otherwise I didnt spawn the cars in the port area,i spawned them at the gas station next to thr highway
@ibishucovet1987.txt you said the images in this map have a double-layer effect, and you said that this also spreads to other maps. is this a permanent thing? or does it go away when I relaunch the game?
I have ideas for what you could do to improve this map you could add a numbered highway system, since none of the roads have signs directing you to cities, and there are also no road shields. an example of some signs you can add are attached below (the signs are in English and Italian, since Sandia is under British and Italian rule. the distances should be in km/h) you could add grocery stores, food places (e.g. TurboBurger), and schools. this would make roleplaying much better you could add speed limit signs, since none of us know what the speed limit is (unless the roads are Sandia's version of the Autobahn)
I like the signs but the problem is it's a LOT of work. Signs isn't a simple thing to do. Italy has a crap load of those sign models and textures. I'll stay silent for West Coast USA.
thanks! no rush. take your time kind of similar to me, I have a little game on ROBLOX and I make all the signs with text and images, and it takes a little bit. I see what you're saying
For BeamNG it's a whole lot. You have to make the materials, then the model, then the collision (if you ever need one for a sign, say a highway sign) then you have to make sure it even displays properly as a map object in the game. I know Roblox, i too try to make a small Roblox game, it's awfully simplified because it is made like it so that (smart) kids would understand it well.