What the heck How are you both making the exact same car that’s so weird you could call it a coincidence we need those
this is how https://sketchfab.com/3d-models/baking-soda-on-car-test-raw-scan-55bffeaf6c434a96bfe10d2913751865 basically use the scanned data as a blueprint to model with accurate proportions (also speeds things up a lot as you can observe the scan in 3d to see how things should look)
Hopefully this is not considered a bump but I made this '58 Plymouth Fury some time ago and today I took some renders of it. --- Post updated --- Sorry, I had some problems uploading them from the start.
Some things, I've been using Blender more for things other than BeamNG. Although, I think it'd be funny to port all of these into BeamNG at some point.
I think it'd be great tbh, definitely something that could be done to the Covet or something but way outside of my expertise right now. More recently I was thinking of making these into some kind of mesh-slapped traffic cars - nothing too detailed, just something fun to see on the road.
Tried modeling the mockup of a 2011 Mercedes E-Class Sedan. You tell me how well I did --- Post updated --- Some more pictures :>
Not bad would be sick as a lore friendly version --- Post updated --- Great model just considering it *probably* won’t be perfect lore friendly always works for things like that. Awesome job tho
Basic example showcase of smooth and continuous shading being achieved through the Data Transfer modifier, along multiple body panels on a vehicle. Notice how the lines aren't abrupt between the (almost invisible) panel gaps.
Making stuff for a Nissan Patrol GU S4 mod. Base singlecab body: Not my work Chassis: My edited version of a mates Suspension: Heavily edited vanilla 4link with some custom models Axles: Scratch modelled Tray/flatbed: Scratch modelled