WIP Beta released Slayer's Mod Hub

Discussion in 'Mods and Skins' started by KennyWah, Feb 4, 2015.

  1. KennyWah

    KennyWah
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    !Everything excluding the later half of this page is outdated!



    By downloading Anything on this page you are agreeing to:
    No Re-Uploads
    If inside a YouTube video, please only link directly here no adfly or re-upload BS



    -------------------Ultra Rally Covet------------------


    (imported from here)
    (imported from here)

    • 4 Configs and tons of parts to personalize the handling to you're preference
    • Pressure Tires, 3 different ones with different handling characteristics
    • Custom Engine Model With Engine Sound and In-Game Specs To Match
    • Custom Exhaust Model
    • Supports Default Colours
    • Support HTML Car Colours/Selector as a whole
    • Custom Parts Include, Suspention Coilovers [Over 10], Brakes, Tires, Transmissions, and Differentials

    Bugs


    • Few engine textures are just gray not a very bug issue.

    ChangeLog


    • Added New Thumbnails To Drift. Race and RaceA Configs

    5/18/15 [Release | 0.3.8.x Redux]

    • Now supports 0.3.8.x Dynamic Relections


    Download: HatchUR_0.3.8.x_Redux
    Please Leave Suggestions - If you have them




    -----------Slayer's Pickup Mods-----------


    (imported from here)
    Racing
    [Currently Under Updated Development]



    • Standalone, to save on texture frustration
    • Includes custom Dash, Engine, Exhaust, and Abnormal Wheels [Bolide Tires on D-15 Sport Rim]
    • Includes Racing PressureWheel Tires
    • Includes modified suspension [Tame]
    • Custom cameras, airspeed Speedos [I find this game exaggerates the wheelspeed effect too harshly] Imperial and Metric Speedos, modified Tacho, gear, and fuel gauges, recolored oil and water temp gauges to match gauges
    • Custom no-hassle engine sound
    • Improved deformation characteristics, improved texturing over 4.2F
    • Reworked deformation of Bedcover [inside side bugged, sometimes clips through it's self, creating seizure worthy texture bugs, to be worked on]
    • Racing seat planed, in modeling stages
    • Imperial guage goes up in odd 25mph steps, so I could get it to go up to close to the needed 180mph that I'd wanted
    • Tons of custom car colours to choose from
    • have the audacity to test my speedos? Make sure you use that
    • New spoiler cam
    • To test for spoiler drag/aerodynamics, try ripping it off in high winds ^.^
    • Texture fixed so I could actually edit it

      ChangeLog

      March 11th
      -Fixed colour bug that made bed cover red

      March 21st [V 1.2]
      -Fixed bed Cover and Improved Spoiler Coltris
      -Improved deformation of bed cover
    April 3rd [V 1.8]
    * Complete overhaul of bed cover
    -remade cover jbeam [can now falloff and has far less glitched deformation]
    -remodeled cover
    -cover now takes same colour as truck on spawned colour selection
    * Improved polish
    -whole truck supports dynamic reflections
    -all triangles on custom parts face the correct direction
    -new triangles on spoiler
    -new support beams on spoiler to reduce the tendency to shake
    -fixed spoiler reflections​


    Downlaod:D-15 Racing Truck 1.8




    Derby/Banger Racing D-15


    0544b715c9.jpg
    Features

    • Decals to choose vehicle racing number
    • Awesome roll-cage
    • Cool exhaust
    • Overall pretty realistic design
    • Polished
    • WIP 36" tires for 36" Derby Special

    Bugs


    • [*=left]Occasional odd deformation in front end upon high-speed collisions.
      [*=left]upon spawn the sound will be blank, you must hit CTRL+R once after spawn to get sound




    Changlog

    V1.02
    17/6/2015

    • New 36" updated tire mesh with realistic tread design
    • Support for 0.4.0.5 installation and onward [for now;)]




    Installation

    • [*=left]Just place the .zip file in your "User/documents/BeamNG.Drive/mods" folder {DON'T EXTRACT!}




    v1.02 beta 17/6/2015
    Download
    Link



    Pickup/Roamer Crawler


    (imported from here)
    Features​

    • [*=left]Eight different configurations
      [*=left]Real off-road tires with flex deformation and accurate modeled tread
      [*=left]Optional High Quality tires with extra deformation
      [*=left]Support for new mod manager
    Bugs​

    • [*=left]Drive train issues may occur at low RMP requiring a clutch a last minute fix may have improved this but if this issue occurs report it
    Installation​

    • [*=left]Just place the .zip file in your "User/documents/BeamNG.Drive/mods" folder {DON'T EXTRACT!}
    Download
    Link






    Pickup Real Working Mirrors [Experimental Project 2015-march]

    (imported from here)


    Download: Hyperlink


     

    Attached Files:

    #1 KennyWah, Feb 4, 2015
    Last edited: Mar 8, 2016
    • Like Like x 4
  2. clayton8or

    clayton8or
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    Re: Slayer's Vehicle Mods

    Furrst!!1..... jokes aside its a great page to see all your mini-mods in rather than them being scattered about the depths of the fourm.
     
  3. KennyWah

    KennyWah
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    Re: Slayer's Vehicle Mods

    HatchUR Mod now has pressure wheels and brakes.
     
  4. Nivracer

    Nivracer
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    Re: Slayer's Vehicle Mods

    Love the engine sound the the Covet. Don't have time to try them out now.
     
  5. 14ramosr

    14ramosr
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    Re: Slayer's Vehicle Mods

    Im liking the new hatch, great fun to just derp around in. All of the different suspension and transmission settings are done very well
     
  6. KennyWah

    KennyWah
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    Re: Slayer's Vehicle Mods

    adding different HatchUR Tire Options that have different PSI settings
    Planning to add racing slicks from bolide racing tires.
     
  7. Dc5R

    Dc5R
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    910
    Re: Slayer's Vehicle Mods

    I am amazed ! The transmission and suspension is very well made ! :cool:
    Can't wait to see your other mods !
     
  8. BreadForMen

    BreadForMen
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    Re: Slayer's Vehicle Mods

    Thanks a ton for starting to update your vehicles. I have great fun slamming them into any object I see.
     
  9. KennyWah

    KennyWah
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    Re: Slayer's Vehicle Mods

    HatchUR Update
    90dff8e8b0.jpg
    c86c230d48.jpg
    77ea0e151b.jpg

    • New Moonhawk Special Tire and Rim Models
    • New Tire Properties Tuned Correctly For PressureTire System
    • 3 Different Tires [Rally, Slick, and Drift]
    • Each Tire Peripheral Has Realistic Properties [No Over-Grip FircionCoef]
    • Jbeam Matches Model Well, Model Has No Wobble [It's Centered Properly]
    327cb27360.jpg



    • Now Supports Default Colours and Colour Menu
    New Exhaust Tip
    43c1d9ba9a.jpg

    - - - Updated - - -

    NewDownloads Added.:p

    - - - Updated - - -

    I have plans to add normal mapping to the engine model for the racing truck, would people be willing to wait extra time if I try it, or if I do normal mapping on previously released things on the hatch as well, [think I've got how it works down-packed]
     
    #9 KennyWah, Feb 5, 2015
    Last edited: Feb 4, 2015
  10. KennyWah

    KennyWah
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    Re: Slayer's Vehicle Mods

    Derby Truck Status:

    Added Number 4 To hood skin a few days ago, totally forgot to post.

    13118b9e3e.jpg

    - - - Updated - - -

    Covet Update

    • New Thumbnails
     
  11. DavidTheTechGeek

    DavidTheTechGeek
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    Re: Slayer's Vehicle Mods

    You should do something to the Sunburst like you did to the Covet. It think it would look and be very cool.
     
  12. KennyWah

    KennyWah
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    Re: Slayer's Vehicle Mods

    Will add to future plans
     
  13. Blockman

    Blockman
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    Re: Slayer's Vehicle Mods

    These look really nice. :D
     
  14. 14ramosr

    14ramosr
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    Re: Slayer's Vehicle Mods

    Good job with the hatch so far :3 Might i ask whats going to be done with the new Derby D-15?
     
  15. KennyWah

    KennyWah
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    Re: Slayer's Vehicle Mods

    Status: D-15 Race/Derby

    Race

    New Engine Textures! [Learned how UVs work]

    dc0746e76d.jpg


    • Going to try to add normal to add words on the cam heads


    Derby

    478a42da3b.jpg



    • New rollcage WIP [Half Jbeamed, unstable]


    Instability
    12f533388e.jpg


    • I know how to fix this, just this jbeam is very complex, and only the door part is done, once the rest is done, it should keep it's self together fine.

      {Edit} [i'm looking at around 30min to 8 hours of jbeam, depending of how this goes for me tomorrow or in the new few days]

      Sorry for slow progress, have been through a lot emotionally lately but that is all good now, things should speed up in the next little while, expect the Racing pickup to make a return very soon.

    - - - Updated - - -

    More Progress

    da54e0e60f.jpg
    94a45a732a.jpg
    bd5f648ae0.jpg

    • Engine scaling changed to make it look more like a beefy 4.9L V8 Engine
    • Changed Rad tube and headers
    • Now is far closer to engine mount
    • Changed Jbeam to accommodate such a big engine, it is also much lower on the bottom, so it should no longer fold into the dash so harshly as easily.

      e00707e26d.jpg
     
    #15 KennyWah, Feb 9, 2015
    Last edited: Feb 9, 2015
  16. Mopower77

    Mopower77
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    Re: Slayer's Vehicle Mods

    I'm pretty impressed with it so far. Are you going to add kickers to the frame rails? Basically just rerod down the firewall, makes a 90 degree "L" shape onto the frame and goes either to the front spindles or all the way to the bumper across the top of each frame rail. Don't have any pics for reference at the moment
     
  17. KennyWah

    KennyWah
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    Re: Slayer's Vehicle Mods


    Unless you mean theses things...

    5666ff3147.jpg

    ...I am having a very hard time picturing these "kickers"
     
  18. Mopower77

    Mopower77
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    Re: Slayer's Vehicle Mods

    Okay let me find a pic of a frame...


    maxresdefault.jpg

    So you see where the frame bows out as you move backwards from the bumper? That's generally right about where the firewall is. There would be 2 kickers on a car. They would each line up to run down the frame. So they run vertically down the firewall, and make a right angle to run across the top I'd the frame. If there were no body on the frame, Like above in the picture, and there were kickers on the frame, they you would see some rod ruNning across the top of the frame itself, and at that bend where the firewall, or front of the dash WOULD be, the rods would be sticking straight up into the air. Should I get Microsoft paint going? Lol
     
  19. Blockman

    Blockman
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    Re: Slayer's Vehicle Mods

    I'd like to see something like this for the Moonhawk

    (imported from here)
     
    • Like Like x 1
  20. KennyWah

    KennyWah
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    Re: Slayer's Vehicle Mods


    I still don't fully understand.. also the main issue at hand is the fact that the frame for the cars in BeamNG doesn't get that crazy in terms of the jbeam it's self, it is nearly just a number of flat panes as far as the game engine is concerned, any more detail and you'd find you're cpu in a jbeam nightmare.

    5c38e47e88.jpg


    • As you can see here the jbeam of the beams is actually 4 squares instead of a beam structure right around the frame it's self to save on complexity
    • Thus meaning kickers would serve no purpose other than complecate the jbeam beyond what is really needed and my rollcage is already pushing it, but that is fine because the D-15 Derby has so many things striped that it doesn't actually hurt it too bad.
    Progress Update

    Race D-15

    60df012992.jpg

    7c1afe2c72.jpg



    • Might not look like much, but the engine spectacular and normal maps have been a pain and a half in this project, this is a combined work of 4-6 hours right here
    • The normal map has been striped out which fixed many issues
    • Words added to cam heads
    • All textures overhauled'
    • Right cam usually appears darker almost all the time due to the two blocky things in the engine bay overshadowing it
    • Parts appear darker and lighter based on where the sun is, but in a little bit of an unnatural way, this is being worked on.


    1hr 35min later
    2db421dd20.jpg

    • Fixed 99% of lighting issues for the engine
     
    #20 KennyWah, Feb 10, 2015
    Last edited: Feb 10, 2015
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