so peoples i have a city in cs1 with 660.000 people and an pretty good (sacarsm) infrastructure and i thought could you inport that city from cities skylines 1. some information the citys name is montelieu for info lore:montelieu used to be a industrial superpower with one of the most factorys in the coutry Bravonne but then the comonistic power of Jan Pekkenmans arived then Bravonne became one big problem every penny went to the army an nothing to infrastructure and the residents. and what the goverment build was sh't. now fast forward to the 1986 then csernobil happend but to something more in Bravonne the biggest crash happend with 186 ded people. but the state didnt do nothing the closed of the highway where it happen and the only way was a small road called 'kreke [very many numbers] (seen in picture number 6) and the family of the unfortunate got really angry... few months later in 1989 the dictator got in a crash (not by accident) and after all those years the city begins to look better but still not perfect... legal stuff every name is just from chatgpt and my head iam sorry for every jan pekkenmans and if you are really angry please let me know the real deal i cant mod i actually came to ask people if the could help or even do it i never modded ill try to learn it in the next few weeks the picture numbers are in the down-left corner of the pictures. AND FOR EVERYBODY I DONT KNOW IF ILL DO THIS JUST AN IDEA!!! --- Post updated --- more pics 23-08-2025
hey mate iam happy you are waiting for this project. if you mean inporting it into cs1 okey ill do it. if you mean in to beamng please read the entire post this is a plan i cant promis anything
Hey everyone! I asked ChatGPT if it’s possible to import a city from Cities: Skylines 1 into BeamNG, and here’s what I learned: Is it possible? Technically yes, but it’s very difficult. Cities: Skylines runs on Unity, while BeamNG uses Torque3D, so they handle assets and physics completely differently. There’s no direct export/import tool between the two. What could work: Manual recreation: You can use your CS1 city as a reference and rebuild it in BeamNG using the World Editor. Exporting assets: With tools like ModTools in CS1, you can export buildings or objects as .obj or .fbx files, then import them into Blender and eventually into BeamNG. Terrain heightmaps: If you have a heightmap of your CS1 city, you can use it to recreate the terrain in BeamNG. My situation: I’ve never modded before, so I’m just exploring the idea. I’ll try to learn more in the coming weeks, but if anyone here has experience or wants to help out, I’d really appreciate it! Let me know if you want to tweak the tone or add more details about your city Montelieu! chatgpt answer
I thought that to its actually really simple go to the beamp website download the client install it and you are ready to use it. You just have to open the exe and nothing else
No if you click it command prompt shows up dont do Anthony after that beamng his start menu will open (start game use, vulcan manage folder setting etc...) after that find in the beamng menu at more the multiplayer