First, you'll want to press E to open the Radial Menu, then go to the gameplay tab and find the AI traffic settings. Hope this helps! --- Post updated --- I would send you the documentation page on it, but it hasn't been updated for the new Radial Menu
I often search for things, go to the page, start looking and think "aha! this is exactly what I want", only to realise that I've found myself in the tech section where I can't use many of the things lol. For now it's a little but funny that I get trolled, but it would be nice if tech results were distinguished in the search list, or if it'd only search it if we are in that section? This is a tricky thing to solve because you don't want to make it difficult for enterprise developers, so I'll leave it up to you if you address this or not.
In Vehicle Modeling Guidelines, it states that the 200BX's folder is "coupe", however this is no longer the case
Yeah, the documentation has always been a bit behind. Like how the PBR status on the maps haven't been updated in three years, or how it still uses the old images for Automation Test Track. It also still lists Gridmap as an accessible level, and has no mention of Gridmap V2.
guys i didnt understand the guide of the jbeam because i am doing a mod that is an i8 but i am not a very good modder because with no jbeam will be horrible
Use other engine jbeams as a learning example. Coding doesn't come easy & it takes years to learn it properly; in case of BeamNG you have it easier because just for an engine jbeam it isn't that dificult, especially if you're not messing around with structural jbeams. Just keep on trying & learning as you go, then you'll be good
Is there any documentation yet about soundConfig and soundExhaustConfig as far as engine sounds like there was on the old wiki for when 0.10 came out?