Welcome. Welcome to my first mod thread! This is first Experimental BETA version of this mod. This car pack contains 20 real world vehicles that appeared as traffic vehicles in Need for Speed series from 2010 to 2015. It's my first mod, but still I'm open to any advice and criticism. A little story. I've been paying attention to traffic cars a little bit more than usual people do. And since I love Need for Speed cars, and I was pretty sure nobody is going to make that pack, I decided to make it in BeamNG. Keep in mind that I still suck at this and I have really low modding knowledge. Mod itself. As said earlier, this pack contains 20 traffic vehicles from NFS Games. Yes, they are based on vanilla simplified traffic cars jbeams. Yes, models taken from need for speed games, so the damage is not great, also some of them got one-sided textures, that's because the models weren't made for realistic damage, they are just traffic cars and they don't damage at all in need for speed games. Mod has almost no textures except for badges, and grilles stuff, but I still tried to make it look good. Performance works as fine as vanilla traffic vehicles. You can watch testing Gameplay Video by clicking YouTube link at the bottom. Pros: Low amount of materials and texture so your texture memory will be less loaded. Low-poly models but still looking good. (for better performance) Agent Traffic Tool Support with parked vehicles included. Cons: No glass damage. No glowmaps (since idk how to make them work properly on this models, I really tried, it didn't work) Damage is not great. One-sided textures on some parts. Known Issues. Sometimes GMC Topkick spawns as parked vehicle on road and doesn't dissapear, I dont know how to fix that and how to exclude it from spawning in parked vehicles. Useful info. To install the mod, just put it in mods folder. You can spawn traffic using Agent Traffic Tool from AgentMooshroom5 Traffic mod. If you want to drive these traffic cars for yourself, you first need to enable auxiliary debug content, and then scroll down at the bottom and select one of configs. If you want to modify my mod somehow, you have my permission. Just don't reupload it, you can post modified versions in this thread. Thread on BeamNG Discord Server: https://discord.com/channels/710082165253079061/1411341840183197838I I removed media files (screenshots & gameplay video) from the thread because they are breaking after 1 day and doesn't show up. If you want to watch gameplay video or screenshots you can visit thread on discord server. Credits. Electronic Arts, Criterion Games - 3D Models. BeamNG - Simplified traffic cars jbeams. Modding for Dummies Discord Server - helping and replying to my questions. My friends (dlsasster, DiFKOO) - BETA Testing. Before you ask (FAQ): Will you add more vehicles to this pack? -No, the pack reached it's final vehicle list and will no longer receive new cars. Will you add glowmaps and halogen lightning stuff? -I don't know about that, because currently I'm unable to do that. Will there be other traffic vehicle packs? -I have some ideas but I'm busy with some stuff. Maybe in future. Update Logs. 0.1 Update: -Fixed some license plates were on trunk but connected to the bumper 0.2 Update: -Updated BMW 3-Series 328i taillight textures 0.3 Update: License Plate Design Support is now works! From now on you can choose plate design in Agent Traffic Tool and traffic will spawn with exact chosen license plate. 0.4 Update: -Added GMC Topkick parked wheels to avoid console errors (gmc topkick still not gonna spawn in parked vehicles because its too big) -Improved parked wheels collision -Changed Dodge Magnum engine sound 0.5 Update: -Resized Cobalt LT 3D Model because it was too small -Improved textures on some taillights -Removed unnecessary duplicated colors -Changed traffic group name REPORT ANY BUGS HERE IN THIS THREAD! IF YOU HAVE ANY TEXTURE OR MATERIAL ISSUES AFTER MOD UPDATES - CLEAR CACHE! DO NOT REUPLOAD ON OTHER WEBSITES!
great addition! finally some traffic cars to use on US maps. some things I wanted to report: -all cars don't have taillight effects for braking or when its dark -majority of cars don't have headlights or light shining out of the headlights when its dark -not sure if its an agents traffic issue but when I try to assign specific license plates to the cars it does not work -and this BMW's taillights seem to not be texture properly:
hello, thank you for your comment, let me explain: 1. there are currently no glowmaps, which is why cars taillights not glowing when braking, its written at the top of the post. 2. I think you cant change license plate design because I havent added a special part that helps to change plates design, will add that later... 3. bmw e46 taillights will be fixed in next hotfix update.
my apologizes for not reading more carefully. I appreciate you taking the time to making the corrections so quickly!
I hope you can use the wheel texture that comes with the game.They are all of high quality and have a strong sense of metal.Mod wheels look very bad because of the lack of texture, even as a simple traffic vehicle.
the problem is... most of the vehicles were imported from hp 2010, and they looked okay in blender 3.5, but after i imported it to the latest blender(which i work with) the wheels are just dissapeared, so i had to find same wheels but from other models, and i just decided to make them metallic, thats why some of the wheels look different compared to nfs traffic wheels, and I don't think that I'm going to do anything with that edit: also wanted to say that i tried to make them look as good as usual wheels from traffic vehicles so yeah, it also doesn't need that much of a detail since its just traffic