Hello, I don't know if this is the right thread to report errors. However, I want to report some issues with Windsor. For me, certain parts of the game are invisible. Aftermarket bumpers and fenders are not visible. In addition, there are no wheel arches. Rebooting the game cache didn't help. Has anyone encountered a similar error?
Are you planning on changing the speedo? As I showed, it's range is too small and on the highway it can easily be pegged and still accelerate
I've also noticed a few issues with the car, at least partially from using the derby config. - The rear axle is quite weak, sometimes even a relatively light hit to the either rear corner busts the wheel right off. - The rear driveshaft is also rather weak. At least twice, I've been knocked into a wall with the derby config, and even when hard on the brakes, a sub-10mph collision still breaks the driveshaft.
I don't really get why all the interior colors don't have full leather seats, I feel like a car that nice would have it.
The Windsors original advert in 2001. (Sorry for AI voice as I do not have the voice of luxury, I have the voice of late puberty. The script is not AI and is based off an old Lincoln town car commercial. The music is from Gabster.
Hey, first of all nice mod! Love me some American V8 land barges, and love the Grand Marshal getting some love. One issue, though, and yes I already cleared cache: The front badge is missing and showing a “importing texture” diagonal message.
I also noticed another issue that this mod SEEMS to cause with a vanilla car. That vanilla car being the Bruckell Bastion. For a bit...can't remember too well if it was before the recent update or not, but it seems that this mod is causing issues with the glass on the Bastion, causing it to spawn with the NO NORMAL or NO MATERIAL glass bug. Fortunately, it does appear to be something that can be fixed (just tested this theory, so I don't know if it's a permanent fix or temporary), by deactivating and reactivating the mod, and spawning a Bastion in-between, but removing the spawned Bastion before reactivating the mod, but I figured I'd let you know, in case it's something that needs a deeper fix in a future update.