That gap is pretty small (2mm which is within the 3mm body tolerance), also I will make the auxiliary fuel tanks removable along with the updated thumbnails.
I took the mirrors from the eSBR and I also do notice that the eSBR's mirrors aren't perfect either. Edit: Don't worry I got it fixed. Shhh that is the point, car manufacturers do understate horsepower by a bit.
I tried the mod and i like it so far. Visual stuff for fixes: 0.(you still have cameras and lights in dae) 1. Sharp holders is out of place on curvy body. Glass misaligned or whatever that is and etc. , , , 2. UV issues: , , , 3. Apparently all that dragging down the vertices destroyed the polyflow, there're visible shading issues. Door one i fixed just by this, didn't check uv changes (no idea how will you fix the left problem)
For the side vent UV issue, there is a hotfix incoming (that will use the grille_hex texture) although it is not 100% perfect, it is much better and it will be easier to fix in the future if needed. For the rest, I will definitely take the time to examine the visual issues you have highlighted, and the next update after the upcoming hotfix will be focusing on minimizing if not fully eliminating them. Aside from that I will also add a small vent cover (much like the real life Audi R8) that will protect the engine bay better but not reducing too much of the airflow. Appreciated the things you pointed out!
Angry_Bird updated Hirochi Sunstorm with a new update entry: Vents fix + more Read the rest of this update entry...
It is due to the Sunstorm wheels having different slot names, try to put the TTB tire files (that you like) with the same slots with the Sunstorm wheels and do try to keep the offset and scale appropriate though.
(I purely used the performance provided by the mod.) Everything is good, but at high speeds all the wheels come off at once. This doesn't happen in other cars. It shouldn't happen...
Strange.... I could do over 400 km/h on Johnson Valley with no issues (if you are talking about the GT3-based body kit), both centerlug and 5-lugs. I don't think I have the wheel mod you mentioned so my hypothesis must be something to do with the offset distance of the wheels. Anyways I will increase the beamStrength of the halfshafts to hopefully mitigate the potential issue you mentioned.
I really like the side vent fixes. It makes the car look so much cleaner than before. Just a question though, I noticed that this car is using the SBR4 rear bumper paired with the eSBR taillights. Since the SBR4 bumper isn't really made for the eSBR taillights, (hence the clipping of the bumper's vents) would you consider to modify the bumper or taillights? or at least modify the rear vents so that it doesn't clip with the taillights?
Angry_Bird updated Hirochi Sunstorm with a new update entry: Side vent covers added + Assorted small improvements Read the rest of this update entry...
1. Unwrap whole panel (L button) and scale just like i did, 1 panel per time. 2. About that cover panel, i hid the inner part (why is it even there), let's thicken it without extrude. check these, put normal above, S + Some axis (X or Y or Z i forgot already) + 0 you get this, without changing normal orientation, G(move) by axis and put those around middle, remove sharps, select whole, subdivide. so you get this, merge by distance (m button). check these move outside a little, like Shade auto smooth, go to modifiers tab, remove pinning (it will be second modifier in order), add weighted Normals, keep sharp (last in order), add solidify (put it first in order), thickness 0.01, fill. Copy X coords from left vert and paste it to edge vert so they are the same X. In the end, move those 3 at the edge simultaneously a bit outside by X and extra move outside the middle one so it's all arched, in the end apply modificators or do so on export. --- Post updated --- What i got. You can also make a better panel fit with those new subdived verts --- Post updated --- i also merged that sharp line and beveled it, carpet can't be that sharp
I'm a Chinese player and I really love your cars. Can you add more electric engines or cars? Thank you very much!
Holy moly you are a real G, it is gonna take some time to finish your advice tho. The only next steps would be a proper new UVmap that matches the current new body, I haven't quite figured out yet so if there is any solid advice or a guide to implement it, I would be more than welcome about it. The UV is attached btw, please do make sure that the new one is based on the "sunstorm_body_new" in the "sunstormnewbodycool.dae" Another thing about the navigation screen, I would also fine tune it for the next update, might be using @Vibestation 5 's ETK 900 Navigation (if they let me), will credit if so. Lastly I would also want to add triggers (specifically the ignition, the emergency light and the drive mode changing button), so I am going to ask @FR3DDY_CR for it since he is much more knowledge about implementing them than I do. Appreciated your review! Speaking of the electric motors, we already have the eSBR, and the Sunstorm already had a couple hybrid configurations too.