Hey everyone, I’m trying to figure out how to turn off or edit the particle FX in BeamNG so that the engine/radiator smoke effect doesn’t appear when the engine dies or overheats. Basically, I’d like to disable just the engine/radiator smoke without removing or breaking other particle effects (like tire smoke, fire, etc). Does anyone know where in the game files I can adjust this, or if there’s a way to disable that specific particle trigger? Thanks in advance.