Released RK's Highly Customizable Engine (Now V8!) 4.2.2

The Most Customizable Engines on the Forum! Now even better with a Rotary!

  1. tinkermaster09 2

    tinkermaster09 2
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    Joined:
    Apr 5, 2025
    Messages:
    1
    we need more dirotos in the same engine pls (1,3,4,5,6+) rotor varients
     
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  2. erkinalp

    erkinalp
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    Joined:
    Apr 19, 2020
    Messages:
    132
    Can you add customisable electric motors (separate DC and universal)?
     
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  3. viper8

    viper8
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    Joined:
    Feb 8, 2024
    Messages:
    1
    love it but i would be cool if it had a v4 engine and boxer8 engine in the mod
     
    #1423 viper8, Jun 19, 2025
    Last edited: Jun 19, 2025
  4. abmx

    abmx
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    Joined:
    Mar 4, 2025
    Messages:
    1
    is there a way to make super low hp engines not blow up when you turn them off
     
    • Agree Agree x 1
  5. Peter Quill

    Peter Quill
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    Joined:
    Sep 12, 2023
    Messages:
    2
    When using the engine mod on the wentward bus, the parking brake/handbrake stays on when driving. Isnt too much of an issue though because my V16 burns it off eventually...............
     
  6. creep the night

    creep the night
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    Joined:
    Jul 26, 2025
    Messages:
    1
    Maybe I'm just dense, but I cannot get any of the options for motors, etc, to show up. How do I use this mod?
     
  7. Peter Quill

    Peter Quill
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    Joined:
    Sep 12, 2023
    Messages:
    2
    Once you've activated mod, and click down the drop down option for engine ( in CTRL - W), then the mod should be labled for example V8 *RK* engine mod - hope this helps mate...
     
  8. catchow1977

    catchow1977
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    Joined:
    Jun 2, 2022
    Messages:
    1,860
    does this mod have the engines set up like the ceep engines where it in a secondary engine slot because when i last remember using this it made the engine list incredibly long and it was kinda hard to find anything
     
  9. Capyblapy00

    Capyblapy00
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    Joined:
    Sep 3, 2025
    Messages:
    1
    When is the new sunburst gonna be added to the mod??
     
  10. Guss Columbian

    Guss Columbian
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    Joined:
    Wednesday
    Messages:
    1
    Hi, after today’s BeamNG update I’ve been testing RK’s Highly Customizable Engines (v4.2.2) and it seems like most vehicles no longer load the engines correctly. Here are my results
    ETK I-Series → When I apply the engine with live updates enabled, the engine disappears, the exhaust flies off, and the back left door swings open.
    Bruckell Bastion, Gavril D-Series (blue truck), Gavril Barstow, Civetta Bolide → Selecting RK’s engine does nothing. The stock engine is removed but the custom engine doesn’t appear at all.
    Ibishu Miramar – Export Ute (M) → Some parts load, but incorrectly. The transmission, cylinders, pistons, and belt system show up, but all cylinder heads, intake, exhaust, and piping are missing.
    I cleared cache, reinstalled the mod cleanly, and tested with no other mods enabled. Same results every time.
    It looks like the latest BeamNG update changed how slots/child slots are defined, which has broken most of the engine setups in RK’s mod.
    Just wanted to document this so you’re aware.
    Thanks for all your work on this mod, it seems there was alot of work put into it. However since I recently installed this mod I havent been able to see it functioning correctly.
     
  11. hot food bc im hungry

    hot food bc im hungry
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    Joined:
    Yesterday
    Messages:
    1
    the engine doesnt turn on even if i balanced the rev
    --- Post updated ---
    same i found a vehicle that doesnt blow up then it stalls
     
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