Solved [BUG] World Editor keeps rebuilding collision

Discussion in 'World Editor' started by stuffi3000, Sep 18, 2025.

  1. stuffi3000

    stuffi3000
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    HI everyone,

    Since the latest update, as soon as I change the config of an object, or move a specific node, the editor automatically keeps rebuilding collision. This is problematic as it heavily drains on the performance, and also widely useless since many changes of object settings or node movements have no impact on static collision (except for mesh roads).

    Could this be fixed? It makes it much more difficult to properly edit maps.

    Thanks.
     
  2. AlexKidd71

    AlexKidd71
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    How do you see this behaviour? I just try to reproduce it. Or is it fixed with the latest hotfix?
     
  3. stuffi3000

    stuffi3000
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    I have "rebuilding collision" in yellow at the top of the editor, and I also see in the log that collision is being rebuilt...
     
  4. AlexKidd71

    AlexKidd71
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    It didn’t happen in my case. I moved decal road nodes and dae objects. What do you do?
     
  5. stuffi3000

    stuffi3000
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    Literally any kind of action causes it. I tick a box in the inspector, I change the visibility of an object, I move a node, I move a object, I rename something, it all causes the collision to rebuild...
    I will do some investigation with my local installation, but this is really really weird
     
  6. Barbent Servo GT

    Barbent Servo GT
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    Just a thought: There is a keybind "Rebuild Collision" (normally [Ctrl]+[F7]). Could it be that this function is somehow connected to a controller that keeps firing?
     
  7. stuffi3000

    stuffi3000
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    Thanks for the input from both of you. Somehow the issue solved itself. Might have had to do something with my lua edits...

    Marked this as solved.
     
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