One thing that is very overlooked in the game is the lack of debris during a crash. Now obviously I want scratches and what not, but debris is way more noticeable during a crash. Now an idea I had is to fake it. When a crash happens you could have parts that are in the jbeam the same way props work already in BeamNG. These would be separated models from the car, like the lower grille on a bumper. These would be tied to break groups, when the break group is triggered they would use fake physics and separate from the bumper for example, and fake physics by sliding along the ground collision mesh and slow down eventually. Thanks for reading, hope the devs consider this.
Even using small black particles when a plastic or white/transparent particles when a glass beam breaks would make a big difference after a crash