WIP Beta released Blender Collada CDAE (&DAE) Plugin

Discussion in 'Utilities and programming' started by Grille, Jul 3, 2025.

  1. Grille

    Grille
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    Full Vertex-Color support
    _testC__Users_Grille_Documents_testblend-Blender451LTS0208202519_25_00.jpg BeamNGdrive-0364018364-RELEASE-Direct3D110208202519_24_47.jpg
    (Vertex, Face-Corner) Domain & (Color, Byte-Color) Data are all usable and automatically get converted to a format BeamNG understands.
     
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  2. Xupaun

    Xupaun
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    Hey man, any chance of it supporting cached .dts files?
     
  3. Grille

    Grille
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    Are cached .dts files difrent to regular ones?
    if not this might be interesting for you:
    https://github.com/tekrog/TribesToBlender

    But it’s outside of the scope of this project i think.
    I also won’t support legacy pre v31 cdae files.
     
  4. Xupaun

    Xupaun
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    upload_2025-8-2_16-36-16.png

    I tested that extension. Got this error. I hate the fact that the guy made the model all wrong, and saved in this crappy format, so the guy is the only one who can fix it, and he doesn't want to
    --- Post updated ---
    Apparently not enough for the game to not open them. I'm trying to edit some models inside a .dts file, but it is v31, so the Torque 3D engine can't open, and none of the DTS importer utils for blender can either
     
    #44 Xupaun, Aug 3, 2025
    Last edited: Aug 2, 2025
  5. Grille

    Grille
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    The mod has to be really old right? i didnt even know that old torque3d format was a thing until now...
    "But it is v31" a dts file??
    sure you not mixing things up?
    dts & cdae a very different things.
     
  6. Xupaun

    Xupaun
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    Actually not. The mod is Modern. I know it is v31 because I tried opening it with the Torque 3D engine, but it only opens v28 .dts files and older, so it popped an error saying that it couldn't open the file because it is v31.
     
  7. Grille

    Grille
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    No more fiddling with the scene tree in Blender and wondering if you got the names right.
    AnimationVector7.gif
    --- Post updated ---
    Just animations now and the dae exporter is feature complete
     
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  8. Grille

    Grille
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    Support for simple v1 materials, including alpha channel based reflections.
    Reflect.png
     
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  9. Grille

    Grille
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    Animations!
    ANIM.png
    AnimationVector9Anim.gif
     
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  10. Exchy

    Exchy
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    what are the benefits of cdae
     
  11. TwoTwoNine

    TwoTwoNine
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    It loads way faster since its a cached version of dae, it's also way faster for animated meshes which tend to have long conversion times.
     
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  12. DaddelZeit

    DaddelZeit
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    It's a binary format (for caching) that loads faster than XML-based COLLADA files, because it does not require text parsing and can allow loading based on order, which lets you map data closely to existing data structures, which then avoids data conversions.
    It uses less disk space simply due to being compressed binary and also avoids any sort of syntactical difference that may be possible in other formats, which reduces complexity.
    You can read more on it on the documentation: https://documentation.beamng.com/modding/file_formats/cdae/
     
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  13. AlexKidd71

    AlexKidd71
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    BeamNG converts dae to cdae files anyway and saves them in the temp folder.
     
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  14. Grille

    Grille
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