Actually guys, I'm 90% sure several updates ago they solved this issue. They didn't convert floats to double, but they did something else, and jitters have been gone since.
Great! So here’s the ultimate question: is there any limit to map size, or can I create maps as large as my hardware can handle?
There was never a flat "limit" in the first place. Technically, you can just make a map as large as you ever wanted, but it would start to jitter as you drove further away.
Alright, I understand that there was no "flat" limit, but still it was a limitation that prevented us from having really big maps. So, let me put it another way: can we just keep driving farther away without worring about any jitter?
Short answer, no. Long answer, If this works the way I think it does, it shouldn't affect driving too much, as (if it is a double-precision float, and I am understanding this correctly) it shouldn't happen until you drive a really large distance that isn't possible to do under normal circumstances.
I tested my theory. Typically, in the past, driving about 10 miles away from the origin would begin to cause the simulation to deteriorate. I am not seeing that after driving 10-20 miles away from the origin of Grid, Small Pure.
The fix they did was in Update v0.34. I think what they did wasn't double precision, but perhaps something with adjusting the origin at the camera.
It was neither as far as I know. A lot of rendering stuff was adjusted, which in turn somewhat broke shadows actually, so now the only real effect you'll see for larger maps is some artifacting by motion blur. But yes, this was basically solved.