Not sure it it's related to last post, but I notice a UI bug on which if I untick some parameters, for intance "Mirrors" everything below disappears, including categories not related to updated parameter Also if I go to "Check for Updates", the pop-up windows keeps streching itself horizontally I see this error codes in beamng.log : Spoiler: beamng.log Code: 60.97975|E|GELua.zeit_rcMain.onUpdate| [string "lua/ge/extensions/zeit/rcUI/editWidgets.lua"]:222: SpanMapping: table does not contain values of required type =============== Stack Traceback >> START >> (1) Lua local 'func' at line 418 of chunk 'lua/ge/extensions/zeit/rcUI/edit.lua' dtReal = number: 0.016677 success = boolean: false err = string[119]: "[string \"lua/ge/extensions/zeit/rcUI/editWidgets.lua\"]:222: SpanMapping: table does not contain values of required type" (*temporary) = Lua function '?' (defined at line 15 of chunk lua/ge/extensions/zeit/rcMain.lua) (*temporary) = number: 1.08694e-322 (*temporary) = string[1]: "E" (*temporary) = string[8]: "onUpdate" (*temporary) = string[119]: "[string \"lua/ge/extensions/zeit/rcUI/editWidgets.lua\"]:222: SpanMapping: table does not contain values of required type" (2) Lua field 'hook' at line 825 of chunk 'lua/common/extensions.lua' funcName = string[8]: "onUpdate" funcList = table: 0x0273c4367dd0 {1:function: 0x0273c431b578, 2:function: 0x0273c3ff2f20, 3:function: 0x0273c3f58b78, 4:function: 0x0273c3f28f20, 5:function: 0x0274302a4c20, 6:function: 0x0273c41aeb48, 7:function: 0x0273c42f9eb0, 8:function: 0x0273c3d2f0a0, 9:function: 0x0273c3cd61c0, 10:function: 0x0273c3d404b0, 11:function: 0x0273c409ff30, 12:function: 0x0273c437b430, 13:function: 0x0273c3e74a20, 14:function: 0x0273c3db02e0, 15:function: 0x0274302b8018, 16:function: 0x027430111268, 17:function: 0x0273c42ebff0, 18:function: 0x0273c3f8be78, 19:function: 0x027430289d20, 20:function: 0x0274301474a8, 21:function: 0x02742ec6c3b0, 22:function: 0x0273c4391338, 23:function: 0x0274300e4138, 24:function: 0x0274300b4a18, 25:function: 0x02742eca5cf8 (more...)} (for generator) = C function: builtin#6 (for state) = table: 0x0273c4367dd0 {1:function: 0x0273c431b578, 2:function: 0x0273c3ff2f20, 3:function: 0x0273c3f58b78, 4:function: 0x0273c3f28f20, 5:function: 0x0274302a4c20, 6:function: 0x0273c41aeb48, 7:function: 0x0273c42f9eb0, 8:function: 0x0273c3d2f0a0, 9:function: 0x0273c3cd61c0, 10:function: 0x0273c3d404b0, 11:function: 0x0273c409ff30, 12:function: 0x0273c437b430, 13:function: 0x0273c3e74a20, 14:function: 0x0273c3db02e0, 15:function: 0x0274302b8018, 16:function: 0x027430111268, 17:function: 0x0273c42ebff0, 18:function: 0x0273c3f8be78, 19:function: 0x027430289d20, 20:function: 0x0274301474a8, 21:function: 0x02742ec6c3b0, 22:function: 0x0273c4391338, 23:function: 0x0274300e4138, 24:function: 0x0274300b4a18, 25:function: 0x02742eca5cf8 (more...)} (for control) = number: 25 _ = number: 25 func = Lua function '?' (defined at line 410 of chunk lua/ge/extensions/zeit/rcUI/edit.lua) (3) Lua function 'update' at file '/lua/ge/main.lua:593' (best guess) dtReal = number: 0.016677 dtSim = number: 0.0166774 dtRaw = number: 0.0168033 --------------- << END <<
he so uh i was messing around with the environment settings and some hoe made my game look like a bad apple intro unfortunately i didnt get a picture of the game or setting so idk if you know what might have caused it or if its a me thing and also i cant load into any maps at the moment
DaddelZeit updated Zeit's graphics settings utils with a new update entry: Environmental Effects Read the rest of this update entry...
Can you start the game at all? If yes, could you send me a debug package from the settings window? Noted, thanks for the report! HQ motion blur depends on your FPS to a degree. It takes multiple screenshots and averages them together. If the change in distance between the screenshots is too large, this happens. I have added GPU based frame averaging to combat this.
Thank you for your reply. I was using it incorrectly, but now I can take stable photos. Thank you very much.
Not sure if this is an issue for others but my game reloads the graphics every time i open the options menu - using vulkan vr on an all amd system with their top end components and a pimax PCVR/wired to gpu vr heaset. i just wanted to use it to decrease visible distance on levels that it had it cranked way too far on and also to be able to up lod bias because in vr they seem to drop it so much it makes object textures not load in in detail til you're close which is fine for low end pc's - i built this pc to handle all beam can throw at it since its far more enjoyable than assetto.
Could you send me your profile and a screenshot of your settings in the game's menu, so that I can try and recreate this?
DaddelZeit updated Zeit's graphics settings utils with a new update entry: 0.37 Patch 1 Read the rest of this update entry...
In the same folder as the vanilla photo mode. You can access that folder with the "Open Folder" button in the screenshot tool.
How the hell do you update this? I click the download button for the new update on the in game UI, it reloads the game and nothing happens. (sorry guys I just realised I'm a blithering idiot)
I had installed this mod on a server - which works but whenever you join back after restarting the game it prompts you to "remove all remnants" (ss attached), booting you from the joining process. after hitting yes or no you can rejoin with no issue. also happens if you already have the mod installed and join the server for the first time (tested myself not sure if it happens to everyone) not a massive issue but a mild inconvenience
Unfortunately I cannot support BeamMP this way. This mod is not exactly supposed to be installed and managed externally, so it will likely cause a variety of issues. I believe it should be stable enough to run 100% client side, although I doubt BeamMP takes any Lua scripts that expect files to exist into consideration when disabling mods.
the photo shows that the download to the game card has passed, the hud has appeared. but the picture from the main menu is still loading. I tried to run the game only with your mod, but it's still a mistake. this is not a conflict between two mods. I cleaned the cache by deleting the temp folder. my screenshot:https://radikal.cloud/i/изображение-2025-10-21-222626602.c0vjhj