I know the game is sopposed to be realistic, and it is, but I think it might be too realistic. for example, I cant even turn a car going over 30 mph. if I do, it will swerve out of control maybe add a button that will let people make it a little less realistic, like improve traction at higher speeds.
Making the game "simplier" is not fixing physics, it's downgrading it. Anyway wait until the new wheel model is out, it should drastically improve handling.
You've got a valid point, but I think what needs to be fixed is the advertising. BeamNG is literally just an advanced (or simple depending how you view it) physics simulation program. The way it's being advertised is a car simulator, and while it's OK at simulating cars, frankly it's not the best car sim out there. If it was pushed more as a physics sandbox and less as a vehicle simulator I think less people would be upset with the difficult controls
At simulating the physics of a car, sure. But LFS and countless other sims do way better at drvining simulation. Its not much better with a wheel or controller tbh
I haven't played it with a wheel but with an Xbox controller I can drive a lot better than with keyboard so I dunno what you're talking about.
Something I notice a lot of people saying "the cars drive like they are on ice" or "I am constantly out of control" fail to realize is that while driving a car in real life you are almost always making very minor adjustments to things. Where in this game if you do not have a wheel you are making very major adjustments to things. For example to change lanes at 30-60 mph it takes just the ever so slightest turn of the wheel to do that. In Beam that is no possible with a keyboard and very very hard if not borderline impossible with a controller due to you not being able to control it as precisely as you can with a wheel. Same thing goes for the pedals. Even if you are cruising on the highway at 70 mph you are only using like 5-15% of the throttle. You might use more to get up to that speed but more often than not you aren't using very much of the total amount of throttle that you can. You need to think about all of those things while playing this game. If you've never driven a car/truck in real life you won't really know what to expect from this game. If you have you need to look at the amounts you are moving things in the game and compare them to those same movements in your daily commute or whatever.
dunno what the hell you're talking about, it's way better with a controller, so i imagine ridiculously better with a wheel
I always play BeamNG with my G25 and yes it is the best way to play (at least for me) and obviously the most precise. If you aren't used to wheels then of course the gamepad is also perfectly fine. But saying that there is no difference between a wheel and a pad/keyboard is simply a lie. @VeyronEB
It doesn't make much of a difference for me either. Whether you like it or not people have personal preference and deciding on whether or not it's better or worse is up to the player.
LFS is way better in terms of handling and tyre simulation. This is more of a "general" physics simulator.
Mostly because of tires, this just isn't that great of an engine for simulating tires on pavement. Tires are a huge factor in the way a vehicle handles, so sims like LFS, Gran Turismo, etc that have very specific tire physics do a better job. What BeamNG does best that the others don't is simulate the stress and flex in the body and suspension of the car. So it does do a good job simulating the structure of the car, but not so much the driving experience. BeamNG is pretty awesome for low speed situations where tires aren't such a big factor though. Like racing compact cars on small tracks would be way more fun and realistic in BeamNG than in many other sims. But racing fast, light cars with fat sticky tires kind of brings out the worst in this engine IMO.
I would say that currently its the other way round, because first of all lower powered vehicles (under 200hp) don't gain too much speed (Covet with 112hp only manages around 160 km/h), while the Bolide currently does get realistic speeds (280km/h+), also these smaller hp vehicles have lacking 0-100, 0-top speed acceleration (Sunburst is also very well affected by this), I hope these get corrected with better tyre physics.
If you feel the need for added grip and don't care to sacrifice realism just open the jbeam wheels file and find this line, I'd recommend using notepad++ but notepad should suffice. 1. Find these files in any given vehicle 2. Edit this value. 3. problem solved for now, keep in mind increasing the value will indeed hinder a bit of realism. Edit: this is for those that feel it is such a big deal, and I personally never do this myself.
I agree that cars are just too freaking slippery in this game. It's not even a matter of controls. I've tried everything including my wheel and going 60mph feels like I'm way over 100. The fact that a regular car starts to drift going 60 around a gentle bend does not happen in real life.
I will have to test out that handling tweak but i agree. Currently it makes for some interesting driving, they all end up in collisions with trees and houses Also does anyone else notice the car tends to veer to the left. I'm using an Xbox 360 controller but i doubt that is the cause.
I think if people got a full grasp of what the devs are doing here and then translated that thinking to their own vehicles while driving down the road the discussion changes dramatically.