Solved Black squares when painting terrain with proper textures.

Discussion in 'World Editor' started by Landor151, Oct 21, 2025.

  1. Landor151

    Landor151
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    Apr 17, 2020
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    The textures are all fine and taken properly from a beamng map.
    Tweaking the texture sizes of the terrain or the material's itself sometimes makes one of them work normally but i wasn't able to get it right yet.

    Also is there a way to make the heightmap of my terrain bigger than 2048x2048? so i wont have these big square but rather smaller and i could detail more - for reference im making a big 14km wide map.
     

    Attached Files:

    • Screenshot2025-10-21233354.png
  2. Landor151

    Landor151
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  3. el_ferrito

    el_ferrito
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    Maximum you can do is 8k heightmaps. But that's still pretty decent as long as you don't have any areas of really crazy ups and downs.
     
  4. Landor151

    Landor151
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    Yeah my heightmap is 8k now, way better than the 2k i had lol i also was able to fix the black holes so its all good. Takes time to learn all this
     
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