Fix physics

Discussion in 'Ideas and Suggestions' started by stevenewald6, Jan 27, 2015.

  1. SixSixSevenSeven

    SixSixSevenSeven
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    Considering how crap the thumbsticks are on the 360 controller, could easily be the reason.
    But more likely engine reaction torque.
     
  2. geordie009

    geordie009
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    I've tried two different controllers both are brand new and it happens with both, so must be this torque issue.
     
  3. SixSixSevenSeven

    SixSixSevenSeven
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    I have 4 controllers. All have major issues with large deadzones and very very poor spring return. The Xbox thumbsticks are just plain crap.


    Reaction torque effects real vehicles too. Note none of the transverse cars have issues with veering, reaction torque is in wrong axis to cause vehicle to steer.
     
  4. stevenewald6

    stevenewald6
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    or making it more fun
    I know it is made for a realistic physics simulation, but it cant hurt to add a button to up the traction
     
  5. Cwazywazy

    Cwazywazy
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    You can edit the tires to add traction or simply turn up the gravity a little bit.
     
  6. Skystunt123

    Skystunt123
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    A big problem in this game is gravity,if car A is lighter than car B, at the same speed, at the same curve angle, car A will have less travtion than car B.
    Not only in handling you can observe the weight problem, the weight problem can be observed in "jumps" (where the car gets way too much air time than in real life) and while "stacking" them, where if you place SLOWLY a car on another, the dents in real life are existent while in the game, well, it's not that much of a big deal.

    No, gravity is not the only problem in this game, if you rotate the wheel in real life at 60mph the car, most probably, will roll over, while in the game the car slides even at 160mph at a full right/left rotation.

    Those are just two facts that make the game less realistic.

    For my first argument i would like to use logic and the coefficient of friction to help me show i'm not bluffing

    Here are some facts to state my second argument about the friction:

    https://www.youtube.com/watch?v=OCevnkptGcQ

    https://www.youtube.com/watch?v=yaMaBtGByD0

    - - - Updated - - -

    Sorry for the "bump" but this issue has to be resolved, and yes, i know that changing the gravity of the game will require a lot of changes to the suspension of the cars, and the engines, but this problem is getting too irritating.

    One of the best car simulator, but with almost undrivable cars.

    Just add a bloody acceptable handling and you will, at least, double the people interested in this game.

    I sure hope one of the developers will see my post and try to do something about this issue.
     
  7. ErikSW

    ErikSW
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    1. That van was loaded with the weight of 14 passengers.
    2. There is no car in the game built like the Volvo, and it was loaded with passengers as well.
    3. Handling is being worked on, it is not as easy as just "adding" better handling.

    So basically the cars you showed in the videos are not the same cars as the ones available in the game and they were also loaded with weight. When the tires get better grip the vehicles will be easier to roll.
     
  8. randomshortguy

    randomshortguy
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    With the new sidewall reinforcements, the handling model is now superior to GTA IV, most NFS games, and a few other sims.

    Really, update to the newest version, try out the handling. It's vastly better than what it was before, and now cars pull nearly lateral 1g, understeer and oversteer appropriately & predictably, and break traction when excessive stress is put on the tire, like braking and turning results in lockup and understeer.

    Driving now is really a lot of fun, and I think the handling model can safely be said to be around 90% done.

    Additionally, the idea of "adding" gravity will not help the handling model; the flaws with the model are located in the tire design, not a lack of gravity. The in-game gravity is set to 9.81 m/s and the cars have appropriate weights for the make & model, so there's nothing to change without beginning to fudge the numbers.

    So my proof lies in an old top gear video. I CBA to find it, but essentially Jeremy Clarkson is drag racing a RWD BMW hatchback and a FWD Golf GTI, and Clarkson spins out the BMW at most likely above 100 kph, and slides sideways down a considerable stretch of asphalt track without flipping. The BMW even goes onto the grass (sliding sideways) and onto the pavement again (still sideways) before coming to a halt. So essentially what I'm saying is that any sideways slide at high speeds does not illicit that the vehicle will flip - sway bars are specifically designed to prevent this.

    Also it is important to consider that the vehicles in the game are all unloaded and mostly passenger cars - the tallest vehicle ingame right now, the Roamer with the offroad kit, certainly flips if you turn hard.
     
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