Experimental GTA to BeamNG

Discussion in 'Content Creation' started by CrashHavenBNG, Nov 16, 2025 at 11:59 PM.

  1. CrashHavenBNG

    CrashHavenBNG
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    I started importing the Emperor from GTA into BeamNG, using the Grand Marshal as a base.
    Not sure if I will release it though, also why is my chrome blue?
    --- Post updated ---
    Slight update, a little more pleasing to the eye now. Any suggestions? This model is heavily edited, and now has decently realistic internal structure.
     

    Attached Files:

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  2. gtaman788

    gtaman788
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    Very very cool man :D i do love the caddy i mean Emperor, Could use the moonawk dash and seats if you know how to :D

    BUT best of luck with this project :) looks awesome
     
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  3. CrashHavenBNG

    CrashHavenBNG
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    thanks! Was planning on using Moonhawk or Barstow interior. Also planning to give it a somewhat interactable interior, like headlights and hazards. And MAYBE make it skinable, and add the beater and snowy configs from GTA 4 and 5.

    Decided to do the Emperor because its my go too in GTA 4.
     
    #3 CrashHavenBNG, Nov 17, 2025 at 1:19 PM
    Last edited: Nov 17, 2025 at 1:25 PM
  4. ellvis50

    ellvis50
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    Look like I'm not the only one working on a GTA conversion :cool:

    Looking forward to it ;)
     
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  5. gtaman788

    gtaman788
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    Sweet! i wish i knew how to mod, LOL i love GTA 4 hence my name :)

    I wanna replay it before the DEC update for beam ( if we get one... due to late teasers so far ) :)

    PS the Emperor is a GREAT choice, I love that thing in GTA 4
     
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  6. Alek's creations

    Alek's creations
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    Will there be a beater configuration?
     
  7. CrashHavenBNG

    CrashHavenBNG
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    Depends if I get it skinable.
    --- Post updated ---
    Headlights, front, and rear bumper done.
     

    Attached Files:

    • Screenshot250.png
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  8. CrashHavenBNG

    CrashHavenBNG
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    Brake and reverse lights + Removable front plate
     

    Attached Files:

    • Screenshot251.png
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  9. DevTuned

    DevTuned
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    already looking promising; keep on cookin'

    also, obligatory "Sultan RS using the Sunburst as a base" request
     
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  10. gtaman788

    gtaman788
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    Stunning mate, This will be one of the best GTA ports for real :D i wish there was a way i could help you on this project but i have no idea how to mod,

    So while i cant help i would just love to say best of luck looking stunning :D

    PS i hope the beater works ( if you get skinables )
     
  11. CrashHavenBNG

    CrashHavenBNG
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    Maybe, was thinking of doing the Payotie or whatever its called.
    --- Post updated ---
    Thanks man!
    --- Post updated ---
    By the way, it is going to fit BeamNG lore, with the manufacturer being Burnside.
     
  12. CrashHavenBNG

    CrashHavenBNG
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    More progress, glass. Taillights not properly implemented (They are indestructible, though they do work)
     

    Attached Files:

    • Screenshot255.png
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  13. ellvis50

    ellvis50
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    Looking good so far :cool:
     
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  14. CrashHavenBNG

    CrashHavenBNG
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    Anyone got ideas for it?
     
  15. ellvis50

    ellvis50
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    Just in the case you haven't started working on the car interior :

    From what I've seen, I think you got your model from GTA 4 (front grill and other details gave it away), which means you have a poorly detailed interior with this model. With that said, the Emperor is also available in GTA 5 with a more detailed interior so you could maybe use that as a starting point for what you want to do.

    Since I'm working on a car from GTA 5, I might be able to get the detailled interior of the Emperor for you in case you can't :)
     
  16. CrashHavenBNG

    CrashHavenBNG
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    I was going to use the moonhawk interior, but I would love the GTA 5 one!
     
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