maybe, never the full collada spec, dont want to deal with that, but just the parts beamng uses should be doable if theres demand. for now you can just grap the cdae files generated by BeamNG, the importer is fully functional
I've used the first version, and the latest version, and they both have errors for me\. However I'm aware that this might be a linux issue, so if it works for others, that fine. I'll just keep using an old version of blender for dae support
I think i figured it out, will update it soon ^^ --- Post updated --- Can you test this version? it should at least provide better info what went wrong. I believe the problem comes from trying to download/install dependencies this works on windows but not Linux, since blender doesn’t bundles pip there. Eventually you have to install them manually. I try to include all packages with the download in the future.
If i may ask, would it be possible to bring back some more options for the export ? Before Blender 5.0 there was stuff like " apply modifiers from viewport by export" or "triangulate" and some others these are completely gone and make the blender workflow for my feeling way worse than before. --- Post updated --- Mainly this:
the are included/enabled by derfault, i maybe could add a toggle for apply modifiers if one would want to disable it. triangulate will stay alwas on, i only target BeamNG with that addon, so exporting untriangulated data is pretty pointless. one of these behaviors i should probably document xD
Thanks a lot for clarifying that. As mentioned above that option for modifiers is at least for me a fundamental function in my workflow for beam. --- Post updated --- About the triangulation, you should give the option to enable or disable it too because auto triangulation kills shading in some cases because it affects the mesh normals if not done in a modifier seperately where it has a box to tick which says: "keep normals"
will try to add a selection betwen none, viewport and render for final mesh you can still add the triangulation modifier and it will work as you used to, disableing auto triangulation would just produce a brocken mesh if you dont explicitly do that.
New version is out https://github.com/Grille/Blender_BeamNG_CDAE/releases/tag/v8b5.0 hope that what you had in mind ^^