WIP Beta released Blender Collada CDAE (&DAE) Plugin

Discussion in 'Utilities and programming' started by Grille, Jul 3, 2025.

  1. Grille

    Grille
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    Is also supported, works even better than cdae for the time being
     
  2. LetsDrive537

    LetsDrive537
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    Are there any plans to add collada importing to it too in the future?
     
  3. hachi86_

    hachi86_
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  4. engineer_gaming

    engineer_gaming
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    sadly they dropped official dae support

    because...

    wahhh wahhh collada bad
     
  5. Grille

    Grille
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    maybe, never the full collada spec, dont want to deal with that, but just the parts beamng uses should be doable if theres demand.
    for now you can just grap the cdae files generated by BeamNG, the importer is fully functional
     
  6. AlexKidd71

    AlexKidd71
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    Deleted. I’ve written nonsense.
     
  7. fillman86

    fillman86
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    I've used the first version, and the latest version, and they both have errors for me\. However I'm aware that this might be a linux issue, so if it works for others, that fine. I'll just keep using an old version of blender for dae support

    upload_2025-11-27_19-58-2.png
     
  8. Grille

    Grille
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    Intresting, the error log says noting about my addon, this happen if you try to enable it?
     
  9. fillman86

    fillman86
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    the first error is when I add it, and the second (highlighted) error is if I try to activate it
     
  10. Grille

    Grille
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    I think i figured it out, will update it soon ^^
    --- Post updated ---
    Can you test this version? it should at least provide better info what went wrong.
    I believe the problem comes from trying to download/install dependencies this works on windows but not Linux, since blender doesn’t bundles pip there.
    Eventually you have to install them manually.

    I try to include all packages with the download in the future.
     

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  11. Iamthelaw105

    Iamthelaw105
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    If i may ask, would it be possible to bring back some more options for the export ?
    Before Blender 5.0 there was stuff like " apply modifiers from viewport by export" or "triangulate"
    and some others these are completely gone and make the blender workflow for my feeling way worse than before.
    --- Post updated ---
    Mainly this:
    upload_2025-12-13_20-33-1.png
     
  12. Grille

    Grille
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    the are included/enabled by derfault, i maybe could add a toggle for apply modifiers if one would want to disable it.
    triangulate will stay alwas on, i only target BeamNG with that addon, so exporting untriangulated data is pretty pointless.

    one of these behaviors i should probably document xD
     
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  13. Iamthelaw105

    Iamthelaw105
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    Thanks a lot for clarifying that.
    As mentioned above that option for modifiers is at least for me a fundamental function in my workflow for beam.
    --- Post updated ---
    About the triangulation, you should give the option to enable or disable it too because auto triangulation kills shading in some cases because it affects the mesh normals if not done in a modifier seperately where it has a box to tick which says: "keep normals"
     
  14. Grille

    Grille
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    will try to add a selection betwen none, viewport and render for final mesh

    you can still add the triangulation modifier and it will work as you used to, disableing auto triangulation would just produce a brocken mesh if you dont explicitly do that.
     
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  15. Iamthelaw105

    Iamthelaw105
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    Thank you very much that would be great if you could do so.
     
  16. Grille

    Grille
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