you test one mod at a time, while the game is still running, you can delete and replace the mod by another one, then go back to game which is still running and reload the car with ctrl + R
I’m really happy with how this update turned out the results are solid and the behavior feels much better overall (in my opinion). There’s still room for improvement, of course, but some of it depends on the vehicle chassis physics, which is outside the scope of this mod. For now, this will be the last update for a while, as I’m taking a small break from development. The mod will stay as it is unless you have suggestions or feedback, feel free to share anything that could help improve it later on. Thanks a lot for trying the mod! I’ll come back to it when I have enough motivation to push it further.
yes, it's been added. it's the "adaptive time-step" depends of the softness Coefficient, the tick rate get adjusted, 50 Hz for soft and 500 for Hard. That function is in LMU, rFactor2, AMS2, ...
Does it do automatically or do you have to do with a slider --- Post updated --- When I download it from the mods not the form it still says Version 9
you can get the mod from the repo, or in this thread which is GGT last beta. it's says v9 cause I didn't change the name. follow the instructions above, you'll be good
These are kind of the mods I like mods that I can use for any vehicle for beam Not not for one vehicle I know you will come back better than ever And do you do discord