Yes it is... By the way, the body shell of this model is not so accurate as from Forza 5 game... As far as I know, all models in Forza series are laser scanned...
My statement obviously isn't true. That is clearly the same model and Mad-Alex has also since confirmed this, but he did at one time take credit for making his own models. I my self choose not to use other individuals or company models in any part of my modeling process so I don't exactly stay in the loop with what models are taken from where.
The same here, I am always modeling from scratch. I've been trying to model VF Commodore from scratch using photos of the real thing, and failed it. So I took Grid model. Also, it would be awesome to have a Forza 5 VF Commodore in Beamng game, it's 100% perfect...
When Honda meets honda-look-a-like... (Please bear in mind that the n/b for the engine parts aren't finished, and that I'm using an outdated mesh with outdated textures...)
The headlights still look a little foggy to me. I think a more crisp higher resolution texture would help, like Bakasan said, if could get your hands on one. (Off topic: Before the time that I posted this I always read your forum name as Basakan instead of Bakasan. I'm surprised it took me this long to notice that.)
Increase contrast, or adjust blacks slider in levels (CTRL+L) if using Photoshop. Looks great though, well done!
Thanks for the tipps..I have played with the levels a bit and tried to smoothen the surface a but to appear less foggy...what do you think? If it only were as easy as just finding a high res texture and slapping it on there ^^ Here is a close-up of this whole thing.
Aha! Your fogginess is from the outer layer of glass. The noisy white texture makes it look like it's diffusing light, giving a fogged effect. You can either reduce opacity, or invert it to black, though I'd recommend the former. The ridged glass texture is plenty big enough Experiment with increasing specularity for the metallic surface inside the headlight assembly and darkening that splotch of grey by a good amount. It's all trial and error with lights!
Modeled some new Kosei K1 Racing wheels for the Del Sol Edit: Test passed! They are round this time Mythbuster had to fix the old rims because they turned out kind of oval
I though about that, but this car from MP3 had something of a differential and driveshaft to the rear, which was very undetailed, took this. ^before edit........................................................^after Also i thing the car as a thing has strong ressemblence to the Cadillac Seville, which indeed is a V8 FWD sedan of similiar proportions and styling, but i'm a fag at modelling so far and wouldn't be able to get the front drietrain right
Don't expect anyone at Rockstar to model car underbody properly I mean just take the Hummer knockoff from GTA. The engine is transverse from above but longitudinal from below, and it has no rear halfshafts