Outdated B-25 Mitchell [0.4.2.0 update]

Discussion in 'Air' started by B25Mitch, Oct 19, 2014.

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  1. sirSNIPESalot

    sirSNIPESalot
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    Re: B-25 Mitchell

    can you make controller support ?
     
  2. Funky7Monkey

    Funky7Monkey
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    Re: B-25 Mitchell

    It does have controller support. Listed in the main post. X and and Z on the keyboard correspond with the A and X buttons on the XBox controller, respectively. N, < and > correspond with up, left and right on the DPad, respectively. P corresponds with the right bumper. And the back button cycles camera views.
     
  3. mike9606

    mike9606
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    Re: B-25 Mitchell

    Will we still be getting the B-25H nose that was mentioned early in the thread or was that cancelled? Also, 0.3.7.6 has been released as stable so the main post needs editing.
     
  4. luke198

    luke198
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    Re: B-25 Mitchell

    Great work! I look forward to your future aircraft mods.
     
  5. KarlRyker

    KarlRyker
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    Re: B-25 Mitchell

    I made a video featuring this plane:
     
    #265 KarlRyker, Feb 20, 2015
    Last edited by a moderator: Oct 21, 2015
  6. Joelvb

    Joelvb
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    Re: B-25 Mitchell

    Hi, after the update I have texture problems on the props. Can you fix it.
     
  7. :Baddo:

    :Baddo:
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    Re: B-25 Mitchell

    WHOA DUDE :eek:...nice
     
  8. ♠ℜΘß♠๖ÿáĥèll™

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    Re: B-25 Mitchell

    LOLOLOLOLOLOL. Nicely said.
     
  9. PrimeTheBomber

    PrimeTheBomber
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    Re: B-25 Mitchell

    I cannot thank you enough for adding my favorite aircraft to this game. Handles very much like in real life. I also cannot thank you enough for making a skin sample, as that is one of my hobbies. Can I make a suggestion, though? 4x500 lb bombs, while used in the Doolittle Raid, are generally unused. The default loadout ordinance for a B-25 is 6x500 lb bombs. Also, could you make the paint kit neutral grey rather than white? White's a though color to paint over using overlay. Also, any plans for future aircraft?

    - - - Updated - - -

    Already working on a skin:
     
    #269 PrimeTheBomber, Mar 21, 2015
    Last edited: Mar 21, 2015
  10. B25Mitch

    B25Mitch
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    Re: B-25 Mitchell

    Welcome, it's great to see your texture work! The "white" detail layer on the livery template is intended to be multiplied over the top of the basic colours, so there's no need to paint over it. as for the bombs, I'd been planning 6x500lb bombs early in development but felt the fps hit was too severe, which is why I limited it to 4. I don't have current plans for future aircraft since I'm working on official content.
     
  11. PrimeTheBomber

    PrimeTheBomber
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    Re: B-25 Mitchell

    Speaking of liveries, how much should the opacity be set to on the skin? It looks too "shiny".
     
  12. Dc5R

    Dc5R
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    Re: B-25 Mitchell

    reset it and do it again .
     
  13. PrimeTheBomber

    PrimeTheBomber
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    Re: B-25 Mitchell

    I don't think you understood what I meant. I mean that on my user skin it looks too shiny, and reducing the opacity tones the shine down, hence I'm asking what is the ideal opacity.
     
  14. SuperNoob05

    SuperNoob05
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    Re: B-25 Mitchell

    I think he means that you just turn it down a bit and then reset the plane.
     
  15. PrimeTheBomber

    PrimeTheBomber
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    Re: B-25 Mitchell

    Alright.
     
    #275 PrimeTheBomber, Mar 21, 2015
    Last edited: Mar 22, 2015
  16. PrimeTheBomber

    PrimeTheBomber
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  17. PrimeTheBomber

    PrimeTheBomber
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    Re: B-25 Mitchell

    Any plans for custom engine sounds?
     
    #277 PrimeTheBomber, Mar 27, 2015
    Last edited by a moderator: Oct 21, 2015
  18. Quantiavus

    Quantiavus
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    Re: B-25 Mitchell

    This is by far my favorite aircraft in BeamNG.drive, I love the way it crashes. I was wondering if you could make a few more WWII planes, if you were my recommendations would be to make the B-29 Super-Fortress. That would be so badass to fly around, especially with a huge bomb load possibly even a nuke as these were the planes that dropped the nukes on Hiroshima and Nagasaki (I know it would glitch the game really bad). You would be one of the best modders, right up there with Drowsy Sam, if you were to make a B-29. I have no experience modeling or making things for BeamNG.drive but would love to help in anyway that I can. A Hellcat fighter would also be really cool. What scale did you use when making the B-25 Mitchell?
     
    #278 Quantiavus, Mar 29, 2015
    Last edited: Mar 29, 2015
  19. PrimeTheBomber

    PrimeTheBomber
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    Re: B-25 Mitchell

    Dude, a B-29 cannot take off from any runway ingame. Plus big bombloads cause huge fps drop and a nuke would glitch out the entire game. I recommend the B-24, since it's essentially a 4 engined B-25 that's heavier and typically carried only 2 bombs more than the B-25 uses in game.
     
  20. Quantiavus

    Quantiavus
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    Re: B-25 Mitchell

    You can edit runways into maps using the map editor. It would still be really cool to have a B-29 in game even without a nuke. Is there a B-24 currently in game?
     
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