My version is working perfectly fine with no noticeable issues, though I am not 100% sure what thread I downloaded it from. If you want I will check next time I boot up the game
Could you explain or show what exactly is happening on your end for them to not be working correctly? --- Post updated --- I checked and it works fine. Are you sure you dont have the old repo version? You only need my version from the forums.
What I think Misspelled Ryan means is that the brake lights fade in incrementally, with brake input (So, they start fading in at 1% brake, and get brighter the more you press the brake) as opposed to how they should work, turning on when you hit the brakes (Like they would on any other car). And, yeah, they are kinda bright not gonna lie.
Yeah, it's only been like that for... Hang on, let me just check the calendar real quick... About a year and a half?
Well noone has reported it before because its a very small issue that isnt even noticeable for the normal player. Plus it can only be seen if the person driving it is using a steering wheel and pedals. I dont have either of them. AND the filament lighting system was new year and a half ago so mistakes happening is expected. --- Post updated --- UPDATE 01.03.2026 Pushing out a small update of a few parts and fixes that I made a while back. - Improved headlights - Fixed brakelight fading in percentually - Added hood tachometer - Added gauges with a clock - Added wood grain option for dashboard - Added 15x10 Alder GT wheels - Dashboard is now a seperate slot - RS Models and Detective models were now only produced until 1973 - Fixed NOS location by @ROMA1213 Enjoy!
I just realized I never said thank you for remastering this amazing mod and continuing to update it well into 2026 and I think you deserve some appreciation for it. It makes me really happy as this is one of my favorite BeamNG cars. Thank you!!!