WIP Beta released 1972 Gavril Bandit 1.0

"A blast from the past"

  1. sabinoplane

    sabinoplane
    Expand Collapse

    Joined:
    Aug 14, 2013
    Messages:
    209
    My version is working perfectly fine with no noticeable issues, though I am not 100% sure what thread I downloaded it from. If you want I will check next time I boot up the game
     
  2. delorean835

    delorean835
    Expand Collapse

    Joined:
    May 3, 2020
    Messages:
    50
    Is there some way for this car to use the CEEP engines? Like some file I can add or change myself?
     
  3. IncaSpider2990

    IncaSpider2990
    Expand Collapse

    Joined:
    Dec 28, 2023
    Messages:
    528
    Awesome remaster! Great to see this mod have a comeback after 10 or so years! :D
     
  4. BurnsideLover

    BurnsideLover
    Expand Collapse

    Joined:
    Jul 7, 2023
    Messages:
    26
    it died as quickly as it got remastered
     
    • Agree Agree x 1
  5. RyanCookie

    RyanCookie
    Expand Collapse

    Joined:
    Feb 23, 2019
    Messages:
    668
    Well there is nothing to update, the car works as good as when it got remastered
     
  6. madlad4312

    madlad4312
    Expand Collapse

    Joined:
    Jan 4, 2026
    Messages:
    11
    please do! mine is broken even after clearing cache
     
  7. TMccanna

    TMccanna
    Expand Collapse

    Joined:
    Jan 16, 2022
    Messages:
    1,313
    but more is morer!
     
  8. Misspelled_Ryan_Rian

    Misspelled_Ryan_Rian
    Expand Collapse

    Joined:
    Apr 16, 2024
    Messages:
    88
    please update it. it needs the new lights system, better J-Beam and more configs and customization
     
  9. JustRobertOFF

    JustRobertOFF
    Expand Collapse

    Joined:
    Jun 28, 2015
    Messages:
    481
    better jbeam? this car was remade from the ground up dude, it already has new jbeam
     
    • Agree Agree x 1
  10. yeetfarmer52

    yeetfarmer52
    Expand Collapse

    Joined:
    Jan 15, 2026
    Messages:
    1
    any pictures?
     
  11. Trigger210

    Trigger210
    Expand Collapse

    Joined:
    Feb 15, 2026
    Messages:
    2
    its broken i cleared my chesh and everthing
     
  12. Misspelled_Ryan_Rian

    Misspelled_Ryan_Rian
    Expand Collapse

    Joined:
    Apr 16, 2024
    Messages:
    88
    the lights dont work correctly
     
  13. RyanCookie

    RyanCookie
    Expand Collapse

    Joined:
    Feb 23, 2019
    Messages:
    668
    Could you explain or show what exactly is happening on your end for them to not be working correctly?
    --- Post updated ---
    I checked and it works fine. Are you sure you dont have the old repo version? You only need my version from the forums.
     
  14. Misspelled_Ryan_Rian

    Misspelled_Ryan_Rian
    Expand Collapse

    Joined:
    Apr 16, 2024
    Messages:
    88
    the brake lights, its way too bright and fade in unrealistically
     
  15. GoredontheDestroyer

    GoredontheDestroyer
    Expand Collapse

    Joined:
    Dec 19, 2015
    Messages:
    380
    What I think Misspelled Ryan means is that the brake lights fade in incrementally, with brake input (So, they start fading in at 1% brake, and get brighter the more you press the brake) as opposed to how they should work, turning on when you hit the brakes (Like they would on any other car).

    And, yeah, they are kinda bright not gonna lie.
     
  16. RyanCookie

    RyanCookie
    Expand Collapse

    Joined:
    Feb 23, 2019
    Messages:
    668
    Ah I didnt know I made this mistake here as well. I guess I will fix it when I can.
     
  17. GoredontheDestroyer

    GoredontheDestroyer
    Expand Collapse

    Joined:
    Dec 19, 2015
    Messages:
    380
    Yeah, it's only been like that for...

    Hang on, let me just check the calendar real quick...

    About a year and a half?
     
  18. RyanCookie

    RyanCookie
    Expand Collapse

    Joined:
    Feb 23, 2019
    Messages:
    668
    Well noone has reported it before because its a very small issue that isnt even noticeable for the normal player. Plus it can only be seen if the person driving it is using a steering wheel and pedals. I dont have either of them. AND the filament lighting system was new year and a half ago so mistakes happening is expected.
    --- Post updated ---
    UPDATE 01.03.2026
    Pushing out a small update of a few parts and fixes that I made a while back.

    - Improved headlights
    - Fixed brakelight fading in percentually
    - Added hood tachometer
    - Added gauges with a clock
    - Added wood grain option for dashboard
    - Added 15x10 Alder GT wheels
    - Dashboard is now a seperate slot
    - RS Models and Detective models were now only produced until 1973
    - Fixed NOS location by @ROMA1213

    screenshot_2026-03-01_12-21-46.png

    Enjoy!
     
    • Like Like x 8
  19. Misspelled_Ryan_Rian

    Misspelled_Ryan_Rian
    Expand Collapse

    Joined:
    Apr 16, 2024
    Messages:
    88
    YYAAAAAY NEW UPDATE
     
  20. sabinoplane

    sabinoplane
    Expand Collapse

    Joined:
    Aug 14, 2013
    Messages:
    209
    I just realized I never said thank you for remastering this amazing mod and continuing to update it well into 2026 and I think you deserve some appreciation for it. It makes me really happy as this is one of my favorite BeamNG cars. Thank you!!!
     
    • Like Like x 1
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice