Released Custom Traffic in BeamNG – New Traffic Builder Tool

Discussion in 'Content Creation' started by bandito14, Feb 3, 2026.

  1. bandito14

    bandito14
    Expand Collapse

    Joined:
    Oct 20, 2024
    Messages:
    7
    Hey everyone

    I’ve been working on a tool that makes creating custom traffic in BeamNG.drive much faster and easier, and I wanted to share it with the community.

    The BeamNG Traffic Builder lets you create custom traffic vehicle groups outside the game by using filters such as:
    • Vehicle type (cars, trucks, trailers, props, heavy machinery)
    • Brand & model
    • Year range (classic traffic, modern traffic, etc.)
    • Power, drivetrain, transmission, fuel type
    • Special vehicle types (police, race cars, electric vehicles, and more)
    You can then export the list as a vehicle group and spawn it directly in BeamNG using the World Editor — no more manually spawning vehicles one by one.
    I’ve made a step-by-step video tutorial that explains:
    • How the Traffic Builder works
      How to create and export traffic lists
    • Where to place the files
    • How to spawn and manage custom traffic in-game

    ▶️ Full tutorial video here:


    This is especially useful for:
    • Realistic traffic setups
    • Scenario creation
    • Video recording
    • Testing mods and vehicle behavior
    Feel free to give feedback or suggest features — I’m always open to improving it.

    Hope you find it useful
     

    Attached Files:

  2. UltraBlack_

    UltraBlack_
    Expand Collapse

    Joined:
    Jul 29, 2021
    Messages:
    84
    saw this on reddit - very neat!
     
    • Agree Agree x 2
  3. Captain Pakistan

    Captain Pakistan
    Expand Collapse

    Joined:
    Jan 3, 2026
    Messages:
    77
    I don't think its explained how to actually open the menu...??
     
  4. bandito14

    bandito14
    Expand Collapse

    Joined:
    Oct 20, 2024
    Messages:
    7
    To open the menu, just unzip the attachment file and open with any web browser.

    Inside the zip you will find a HTML file.
     
  5. Toyota Caleb

    Toyota Caleb
    Expand Collapse

    Joined:
    Feb 3, 2026
    Messages:
    1
    I've wanted this for so long!!
     
  6. Youngtimer

    Youngtimer
    Expand Collapse

    Joined:
    Jun 15, 2016
    Messages:
    1,269
    Will there be mod support, because I don't seem to see any. BTW, a very useful and well thought tool.
     
  7. engineer_gaming

    engineer_gaming
    Expand Collapse

    Joined:
    Dec 21, 2020
    Messages:
    66
    did you add speed limit setting?
     
  8. CrashHavenBNG

    CrashHavenBNG
    Expand Collapse

    Joined:
    Aug 1, 2025
    Messages:
    1,967
    Will it work with simplified traffic?
     
  9. Autistic_EthanYT

    Autistic_EthanYT
    Expand Collapse

    Joined:
    Dec 9, 2023
    Messages:
    29
    Dude thank you so much! Ive been wanting something like this since I first started playing
     
  10. rafabuster12

    rafabuster12
    Expand Collapse

    Joined:
    Oct 18, 2025
    Messages:
    2
    Does it work with modded vehicles?
     
  11. bandito14

    bandito14
    Expand Collapse

    Joined:
    Oct 20, 2024
    Messages:
    7
    It does not work with mods, only vanilla BeamNG cars.
    I did it like this to have a standalone webpage that does not look in your pc for mods.
    Another issue is that the mods are done differently than others, and not all contain all the information needed.

    Maybe the devs will add something like I did in the base game.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice