Hey everyone I’ve been working on a tool that makes creating custom traffic in BeamNG.drive much faster and easier, and I wanted to share it with the community. The BeamNG Traffic Builder lets you create custom traffic vehicle groups outside the game by using filters such as: Vehicle type (cars, trucks, trailers, props, heavy machinery) Brand & model Year range (classic traffic, modern traffic, etc.) Power, drivetrain, transmission, fuel type Special vehicle types (police, race cars, electric vehicles, and more) You can then export the list as a vehicle group and spawn it directly in BeamNG using the World Editor — no more manually spawning vehicles one by one. I’ve made a step-by-step video tutorial that explains: How the Traffic Builder works How to create and export traffic lists Where to place the files How to spawn and manage custom traffic in-game ▶️ Full tutorial video here: This is especially useful for: Realistic traffic setups Scenario creation Video recording Testing mods and vehicle behavior Feel free to give feedback or suggest features — I’m always open to improving it. Hope you find it useful
To open the menu, just unzip the attachment file and open with any web browser. Inside the zip you will find a HTML file.
Will there be mod support, because I don't seem to see any. BTW, a very useful and well thought tool.
It does not work with mods, only vanilla BeamNG cars. I did it like this to have a standalone webpage that does not look in your pc for mods. Another issue is that the mods are done differently than others, and not all contain all the information needed. Maybe the devs will add something like I did in the base game.