uh add a thank you config(put every name that encouraged you/helped you) --- Post updated --- doe simulator adventures know your mod is coming?
This mod has me exited. my second car was a black 2008 Chrysler pt cruiser Touring 4 door. I traded it in for a 2010 f-150 but, I still miss it to this day.
as a joke you should make general lee config with custom wheels and a tuned engine with the general lee paint job
well you should tell him hes problaby gunna be exticed too!and if he responds give him the car so se can test
afaik, no. there should be a UI mod on the repo that gives you power and weight though, and you can take other config infos to use as base
Yes, but you'll have to fill some extra data, like price, config name, Population, years (for facelifts and such), type of car/config... The download link for the autotest is at the end of the following tutorial: Making configurations and info files I can help with them, if necessary. Already done quite a few info_ .json files.
The process of automating vehicle stats hasn't changed much the last time I used it, though there were some changes made between then and now. Here's how to get that running in 0.38, the old-fashioned way. First, navigate to your BeamNG user folder. By default at the time of this message, this should be "C:\Users\(your username)\AppData\Local\BeamNG\BeamNG.drive\current". Next, create a new file named work.json within the current folder and edit it to include the following: Code: [{"type": "testVehiclesPerformances", "vehicle":"pickup", "pcFile":"d15_4wd_A"}] Note that you can edit the vehicle parameter to any vehicle, just as long as you use its internal name; in this case, "pickup" refers to the Gavril D-Series. Meanwhile, the pcFile parameter can include a specific configuration ("d15_4wd_A" refers to the default D15 V8 4WD configuration), though leaving it blank is recommended if you want to automate vehicle stats for all configurations. Assuming that the internal name for this mod is "wakefield" and you do want to automate vehicle stats for all configurations, the following is what should be in the work.json file (but feel free to edit this if it's incorrect): Code: [{"type": "testVehiclesPerformances", "vehicle":"wakefield", "pcFile":""}] Save the file and launch BeamNG. Then, open up the console with the tilde key (in other words, ~) and type or paste in the following and hit enter: Code: extensions.load('util_worker') The game will load the Automated Testing map and begin automating vehicle stats. Ignore some of the broken materials on the map, as it hasn't been updated in a long time, though this shouldn't affect the results. Depending on your hardware specs and the number of configurations to automate vehicle stats, this can range from a few minutes to a few hours, so be patient and let the game do its thing! The game will close automatically after it finishes testing the last configuration. All of the JSON files with the vehicle stats will be saved in the vehicles folder, and from there, you may need to tweak them to include some additional information. Hopefully I explained the process correctly to the best of my ability. I followed these steps myself and was able to automate vehicle stats on my end. If there is anything you would like to clarify regarding these steps, please let me know. Good luck