After 2 years of work my biggest project “Phoenix Peaks” is finally complete. Full map Technical Specs: 4096×4096 map size Performance: 80-90 FPS on RTX 4060 8GB + Ryzen 5 5600 + 16GB RAM) 138 km of roads with ~22 different ground physics types (asphalt, dirt, mud, sand, snow, cobblestone, etc.) AI traffic support Dynamic lighting system Environment customization system 46 missions Key Demo Locations (click names for more pictures) Race Track – Twisty layout with extreme banking, interactive pit stop and loop-the-loops Phoenix City – Solarpunk inspired modern city blended with nature Lóngshān City – Ancient Asian architecture with tight cobblestone streets and elevation changes Mountain Serpentines – 7.5 km of high-risk drift heaven Port – industrial theme, with shipping containers arranged as drift track Dirt Track – Similar in style to Race Track but with huge jumps, and Jump Track made specifically for Vivace rally gravel. Lighthouse – Lonely island near beach, customizable ramps at the top Beach – wraps around the island, flowy set of jumps made for Aurata Race config. Highway – Connects Race Track and Dirt Track Off-Road trails with deep mud, Airport, Jīngshén Sanctuary, and more Standout Features Control Center – Customize the entire environment: You can pick what type of vegetation you want (Spring, Autumn, Winter), and what type of terrain environment you like (Dry, Wet, Snow), and also you can change the weather (Sunny, Rain, Snowy). This changes not only the visuals, but also the physics of the ground. Fully working pit stop – Drive in, stop, and your car gets repaired Customizable ramps – at the lighthouse (small, big, mega) Exploding fire hydrants – Crash into them and get launched into the air Dynamic lights – All buildings, roads and the airport light up properly at night Interactive gas stations – refuel gas or charge your car up Phoenix Peaks is available on Patreon.com/KAMUSS for just $3. Demo is available on repository, it includes the full race track, dirt track with huge jumps, lighthouse, beach with the jump area, a section of the highway, and all of the standout features from above. Credits and Licenses BeamMP Server Setup Guide Have fun driving around!
its a one time thing if you want, even if you cancel I can still send you updates through DMs on patreon.
Absolute peak, this map is going to be generational, I can feel it Greatest BeamNG map mod in history (idk, American Roads maybe?) VS greatest BeamNG map mod of today (Phoenix Peaks)
I'm just waiting for someone with a crap gaming laptop to post a drive through video at steamdeck graphics settings on youtube before I decide to buy it or not.
(This is on the demo version on the repo) Without traffic im averaging 20fps with the max being 120 and min being 17. (Vulkan) Directx is giving me an average of around 60-80 fps with minimum of 70 and max of 135. Without traffic. So far it seems to be a vulkan issue. With traffic im averaging 30-60 with min of 48 and max of 75. Overall better performance on direct x then on vulkan. Is this a known problem?