you need to clear your cache since the cached .cdae is overwriting the new one, same goes for anyone else with this issue --- Post updated --- CoG moving further back means redoing engines and thruster positions then tuning and tuning and tuningggggggggg and bweh, its better than it was and tbf i could just add more pitch authority with the elevator by making it cause more lift (yes thats how it works in this case dont as this games aero is so goofy)
CoG moving further back means redoing engines and thruster positions then tuning and tuning and tuningggggggggg and bweh, its better than it was and tbf i could just add more pitch authority with the elevator by making it cause more lift (yes thats how it works dont as this games aero is so go please check if this works on latest since i have adjusted the UVs of 08 and 07
But you can just easily rise The tails weight from The code to Make it More neutral cog. Well you can also try making The throws on The elevator larger but then IT would Be just a little too touchy to fly. What i Mean by (touchy) is that it'll Be very sensitive to control so keep that in mind
its not that easy the CoP gets way too far behind he plane at full thrust with the CoG being furhter back and it just picks up the nose and puts itself into a wheelie
Hmm interesting. The (neutral) CoG should always Be in front of The main wheels but maybe they're missaligned or you just put too much weight on The Back. The other thing that might cause The wheelie is The thrust line. If The thrust line IS pointing up then it will wheelie. But idunno just do what feels The Best.
ill move the thrust point to face 2 degrees down so it wont be as realistic push wise but itll work and handle much better
Hum with the new uptdate it cause instability when crashing nose first and when you use the explode feature of vanilla beamng this happens (it did not happen before)
spikey stuff is seats and i have that fixed, nose crash instability will remain a thing until i figure out how to make the torsionbars not explode