The only thing i ask for is, will we get alongside dx12 version on the launcher a dx11 legacy version kinda like vulkan? Because im running a gpu that has dx12 on paper but really its dx11_1 . And so i ask will we have a dx11 version in the launcher that is meant for older hardware?
Re: official multiplayer. Depending on what you want to disclose, how similar (or dissimilar) will the official multiplayer be compared to BeamMP? Will it be something like ETS2 convoy mode and TruckersMP?
we will try to keep everything updated at the same time in the usual rhythm once its out. supporting PS5 actually made the game more optimized for the PC players as well Yes, there will be crossplay
For sure, one or two next updates will have the option to select Direct3D11, 12, and Vulkan, however Direct3D11 will be deprecated at some point later this year and only available on the Steam branch in a similar way as you can rollback to Direct3D 10 and 9 versions.
With it being a known issue for 6 months is there any word on a workaround for the share, home, and mute buttons on playstation controllers coming in 0.39?
So let me get this straight... In one fell swoop, you guys confirmed: Volumetric clouds Direct3D12, HDR support, and new tonemapper New lighting exposure system Improved vehicle lights with realistic projection patterns A new vehicle (which was already teased, to be fair) Slipstreaming and drafting aerodynamics OFFICIAL MULTIPLAYER?!?! WHAT?! and a freaking PS5 RELEASE?!?! Absolutely, unquestionably, undisputedly the greatest dev team of all time. Hands down. The literal GOAT. I've had this game for over 12 years now with nearly 2600 hours on Steam, and I will continue supporting you and following your journey until the very end. I know you guys still have a lot on your plates, but just know you've got a lot to be proud of, and thousands of people cheering you on all across the globe. Seriously, this is the one time in my life that I intentionally paid more for a game than I had to (via the "give a little extra" box on Fastspring), and still feel like it wasn't enough. Absolute legends, all of you. Thank you for everything you do.
I just want to hug all of the team. My PC was not in the best health these last months and I gave up playing BeamNG because of this. Also being a dad and working 10+hours a day on the PC makes the console playing so much easier, because at the same time we can have some "family time" My son loves to play BeamNG (destroying cars you know, kids) and he misses we playing on the PC, but I've been tired to do it after all the hours of work. That's why consoles are so relevant. I can't thank you enough on the PS5 port. <3 It's a dream come true.
This looks like an amazing update with all the new improvements to performance. Cool stuff. Good job devs
You guys really caught me off guard. Congratulations to the whole team for this incredible port! Seeing how DirectX is being phased out in favor of Vulkan, are you considering a native ARM port as well? (Windows on ARM, macOS, etc.)
I am in absolute shock I hope it comes with new anti alising features on YouTube it says it was recorded in 1440P!
What about Playstation upscalers? Will it be available in the first version of the game on the console? perhaps you haven't even considered this option?
Official multiplayer. I never thought I'd see the day. This game has come so far, I still remember the first trailer I ever watched and how blown away I was. Then I went and bought the game less than 10 minutes later to play on my crappy laptop. I have fond memories of those potato graphics and the game state. I fell in love with the game then, and here we are, 13(!) years later getting features that I couldn't even have dreamed of. Y'all devs keep it up, can't wait to see what you cook over the next 13 years.
Congrats on the great work y'all! With 0.39 will you guys always improve or change the anti-aliasing for the game? The current one looks very weird adding TAA or DLAA would be a very welcome addition.
I have a few questions about the ps5 Will mods be added to the game Do you have an initial release window yet
I noticed direct3d 12 being mentioned with graphics improvements so are they only for direct3d or do they also come to vulkan
Graphics improvements are coming to all backends; however, some features and optimizations won't be available in Direct3D 11 due to technical limitations.