DAMN, i know i might be the only one wanting to do this, but do yall got a donation page?? cause yall are doing the IMPOSSIBLE, like i never seen a big simulation game with freeroam start on pc and came to console, btw i will buy it TWICE, on pc and ps5 cause that is FREAKING GOOD BOI
Sorry if this is a dumb question, but with the number of changes added by this update, will this mean every modder will have to update their mods to use the new features, updating lighting system, improved paint textures and such?
They do have high quality merch. (I know, because I bought a T-shirt and a hoodie, and got the pleasure of being greeted by a fellow player when I wore the T-shirt at a bar. )
Depending on the feature. We try not to break anything where possible, so in most cases, things work, but don't look as good as official/updated content. Most of the lighting changes are fundamental parts of the game engine, so a lot of new things are "automatically" applied to levels and lights, and if it's impossible, the game converts it to sane values. But it's best if modders later update things to the new render and features.
Hello, I have a question. Why No Xbox? Is it because the Xbox Series S is a limiting factor now, or will it release later?
Kinda out of the loop, but I'm interested to test out how optimized the game is now once the update is out. Kudos to the devs for the amazing work!
Could I please get a like from my favorite devs on this beautiful, special day? Really want to mark this one on my calendar.
The Xbox Series S might be the reason why Xbox wasn't in the trailer. A lot of people on Discord are saying the same thing, and we need answers.
I have technical questions! And can fully understand if none or just some are answered 1) Has the particle render moved to the GPU? 2) Are we going to see occlusion culling against objects and not just terrain? 3) Given all the ram improvements and hardware limitations im guessing work is done to asset streaming. If so, does that also include streaming collisions? As in the ability to live edit the collision layer without having to reload the entire collision layer mesh? 4) Im also curious if the game is moving towards being fully deterministic. Im seeing .tech user having that need for perfect reproduce ability and a need for it in multiplayer if lockstep sync model is chosen 5) Has the water block shader been fixed up to show the puddle even when the suns brightness is 0?
I know you guys probably hear this a lot, but thank you so much! You guys are the best team out there and you never fail to get me exited for every update that’s comes out! I have a couple questions aswell like how will mid range pc’s be affected by this and how has stuff like the vegetation been affected by this change?
A lot of good stuff! Great news that it's coming out for PS5! I'm sure it's going to reinvigorate the interest and game will get a big boost to sales c: Really happy to see night is going to look good now, at least outside areas with artificial lighting. Vehicle lights were really strange and inconsistent previously. I hope light flares have stopped rendering through bodywork with this update. Curious about shadow quality and stability improvements as screenshots aren't showcasing it well. Does shadow improvements also include ambient occlusion? What about anti aliasing and upscaling though? I've been waiting years for that.. Trailer also shows the same old unstable image quality At least please let us set scale the render resolution so it can be above 100% (or below when needed) I've been curious about this for a long time. It would really help with the city map with all the big buildings around
Just curious do you plan to improve the anti-aliasing, and at what frame rate was the trailer recorded?
Please redesign the right rear-view mirrors in 0.39. In many cars, the image in the right mirror is simply terrible and the viewing radius in it is much larger than in the left one!
The addition of a new Direct3D 12 backend seems weird, considering BeamNG already had a backend for the relatively similar Vulkan API. What motivated the team to do this?
Looks like my 3050 6GB laptop GPU is going to burn out, hahaha. Anyway, I've been following this for 10 years and I was expecting this tire and air issue lately, and I want to ask about visual things like mud clouding on vehicles, etc. Will it happen?
WOW did it come out today? Now I can use my computer as a toaster Anyway driving at night is gonna be way better!