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Something new is on the horizon

Discussion in 'General Discussion' started by tdev, May 28, 2026.

  1. Cookiehead

    Cookiehead
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    yes it is the new vehicle, this has been mentioned a lot lol
    Here's the back of the car
     
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  2. SkylineLove777

    SkylineLove777
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    looks like a 350z from the back. where did u get the image?
     
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  3. Cookiehead

    Cookiehead
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    devs posted in Discord
     
  4. SkylineLove777

    SkylineLove777
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    are there more?
     
  5. Cookiehead

    Cookiehead
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    • Like Like x 6
    • Agree Agree x 1
  6. TROPtastic

    TROPtastic
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    So excited for the graphics overhaul, and the PS5 port will mean much deserved additional income for the dev team! Glad that we'll also see more optimizations coming to PC, hopefully meaning that mesh streaming will eventually allow truly massive, detailed maps to be in game.

    Once 0.39 drops, better dust and smoke effects will be all that is needed to make BeamNG on par with modern games (with dynamic dirt and mud textures being nice but much more challenging to implement).
     
  7. jarvin36

    jarvin36
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    I also think dynamic vehicle surface scratches would be cool. Like if you drive through a bush or drive against a wall, actual scratches will appear on your paint.
     
  8. AshleyNG

    AshleyNG
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    May 27, 2026
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    i have a question about the update to lighting/shadows

    in BeamNG currently, the further and further you get from world origin, the lighting and shadows will flicker due to float point error

    is this something thats going to be addressed in the new update? or will this still be an issue?
     
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  9. trm7

    trm7
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    If i have on pc do i have to pay again for game on ps5?
    --- Post updated ---
    will my rx570x and rysen 5 2600 struggle more or less?
     
  10. Yoyoluvzuu

    Yoyoluvzuu
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    If i have the game on pc can i get it for free on the PS5?
     
  11. Car_Killer

    Car_Killer
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    Technical Artist / QA
    BeamNG Team

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    Yes, this is mostly fixed, but there are still some systems that get unstable far from the origin (for example debug drawer used for action boxes)
     
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  12. Tjs1648

    Tjs1648
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    Xbox fan's need to wach this space
     
  13. fumley

    fumley
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    As for multi-player on ps5 when it eventually comes (
    Will you need Playstation plus to use multi-player in beamng when it eventually launches on console with multi-play
     
  14. SkylineLove777

    SkylineLove777
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  15. hotshotdriftking

    hotshotdriftking
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    it is amazing how far beamng.drive has come
     
  16. emlodnaor

    emlodnaor
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    So what you're saying is that flicker of assets and vehicle and related floting point errors have been fixed? that's so epic! is it fixed fixed or just a new larger limit? if so what's that limit?
     
  17. Ilovecarcrash101

    Ilovecarcrash101
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    That is one of the updates i was waiting for. Looks like objects can finally stop glowing in the shadows and overall not looking so much like 2005 pc game anymore. Finally. This will make modding so much more fun or in other words be more forgiving when certain things aren't fleshed out by the creator. Also i wonder if the new vehicle light system will have the color temperature change simulation that is still missing with the fairly recently light fade effect. Where the texture should get more orange towards less energy is transitioned. And also effected by environment temperature too.
    I noticed that only one of the screenshots shows the volumetric light effect from the headlights which is very suttle in the image. I wonder if this is like weather based.

    I wonder what kind of differences there could be based on the market region.
     
  18. MustCrash

    MustCrash
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    May 28, 2026
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    Couple quick questions about Vulkan:

    Is Vulkan basically a faster direct x12 now or do the vulkan specific issues like screen flashes remain?

    Have all the updates optimizations been brought over to Vulkan?
     
    #158 MustCrash, May 29, 2026
    Last edited: May 29, 2026
  19. Car_Killer

    Car_Killer
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    Technical Artist / QA
    BeamNG Team

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    Yes, most of Vulkan issues are now fixed, including flashing.
    As for performance and optimizations, Direct3D 12 and Vulkan will be on par with all current and future features and optimizations possible.
    We decided to ship Direct3D 12 for Windows mostly because of compatibility with a wider range of hardware there, as I mentioned in this thread, there are some corner cases with Vulkan.
    In the end, it will benefit players as they will have the ability to use a renderer that works better on their computers, as Direct3D 11 will be phased out soon, and that would leave users with only 1 option.

    Personally, I use Vulkan on one PC and Direct3D 12 on a laptop because both have their strength on different hardware :)
     
    • Like Like x 15
    • Agree Agree x 1
  20. Danla123

    Danla123
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    • Agree Agree x 1
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