WIP O'ahu beamNg

Discussion in 'Terrains, Levels, Maps' started by nomad-tanru69, Feb 26, 2026.

  1. AshleyNG

    AshleyNG
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    Joined:
    May 27, 2026
    Messages:
    19
    would be some kinda issue with the origin point of those... realistically you should be moving the origins anyway imo, cause this is an 8km map right? beamng gets float point errors pretty early so... you can move the origin of the object, and then reverse that position in beamng... and it wont jitter
     
    • Agree Agree x 1
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