The Lotus Type 49 was one of the most important Formula One cars of the late 1960s. Built around the 3.0-litre Ford Cosworth DFV V8, it used the engine as a stressed part of the chassis, a layout that would go on to be used in Formula One design for years. Jim Clark gave the car a perfect debut by winning the 1967 Dutch Grand Prix at Zandvoort, taking the first victory for both the Type 49 and the DFV engine. The car came in at roughly 540 kg, with around 410 bhp going through a five-speed manual gearbox and a layout that was heavily biased towards the rear. It was a very simple car by modern standards, but also a very extreme one, built with very little between the driver and the mechanical parts doing the work. I have tried to build on the feedback from my previous releases, mainly around the general setup, tire options, and usability. The period-correct version remains the main configuration, but modern slick tires are also included as an optional setup for anyone who wants a more manageable version of the car. There are still some things on the to-do list, - Oil/water lines - nose collision with radiator Credits: Project Cars 2 for the 3d assets and sound Note: Keyboard control is not recommended. This car relies on smooth and precise brake, throttle, and steering inputs, and keyboard driving gives very little modulation or feel. Beta release 2: - Revisited aerodynamics (thanks Xerial for pointing it out) - Major suspension overhaul - Aligned mirrors - Weight balance adjustments - Fixed engine audio samples being flipped - Revisited engine and transmission parameters. - Fixed nonexistent arcade behavior (though self-shifting is still recommended) - Fixed brakeglow Lack of ffb and floaty car feel should be fixed, but I extended the ffb variable just in case.
I am so happy I opened the forum just now. idec if this ends up being an undriveable death trap, you've won over my heart. EDIT: Finally drove a little on just a PS4 controller cus don't wanna set up my wheel rn, and it's honestly as driveable as I would expect. Excellent work. hopefully I can try to get a time on the 2000 Hockenheimring layout on my good setup. Do you have any plans on adding any of the wings from that weird time in 1968-1969 that Lotus started experimenting with aero? I'll respect if not only because of the amount of different wings made between that time.
absolutely amazing work!! i've been waiting years for more vintage open-wheel cars in beamng, and now you've dropped two bangers in a row!! super hyped to see what you decide to do next! since it's a PC2 car, do you plan on bringing the 49C over as well to go along with this? i'm curious what other PC2 cars you'll bring into the game! id love to see some vintage indycars like the watson roadster and the lotus 38 / 56 :>
Geez its been a while since someone put up a Lotus 49 on the forums, I remember a lousy one from over a decade ago but great to see the Project Cars 2 version on here!
Fluids and other bits, yes, otherwise it would be around 500kg. Driver ballast is planned. Did I forget fluids on the 72D? --- Post updated --- Thanks! I did look at including the 49C, but it uses a slightly different chassis and suspension setup, so I decided to leave it for another time.
Hello Mathione, you did a great job with recreating this vehicle, it drives in a convincing manner and the model looks good, atleast from what I can tell. I wanted to point out one issue with how the force feedback works. I have to run the maximum strength within the vibration/force feedback settings (so from 90 to 500 strength), and also set my setup specific force feedback to max within the vehicle config tab to get a reasonable amount of steering weight. Because I'm using a 12 Nm wheel so I imagine people with lower-NM wheelbases would also find this problem more dramatic. Your Lotus 72, by comparison, had much more weight throughout its steering. Could you let us wheelbase users know if this is something that could be adjusted or resolved? Thank you for your time.
Easily best mod of 2026. You've done such a great job man. The handling is perfect, you gotta fight for your life in every corner and it's amazing. Can't really remember when I had that much emotions from a mod. The only downside FOR ME is sound, it's really loud and very highpitched. I respect your work anyway, that's how you see it and that's totally fine
Thanks! About the lack of ffb, my beta testers on wheel didnt get the chance to drive it before I released the beta version, so I ballparked the multiplier of the force feedback (which was way too little apparently). You can try cranking up the ffb in the tuning menu (guessing you already tried this), but that only goes up to 150% which is probably still too small. I will release an update with a higher multiplier and a broader tuning range soon.
Seems like the sounds for accel and decel are swapped. Same for your 72D mod. It's an easy fix if you just swap the accel and decel samples in the sfxblend file.
Funny, looks like you're right, I didnt notice because I thought the off throttle was just really loud, I'll address it in the patch. Thanks for bringing it to light.
So when I initially tried it out on the automation test track full race track circuit, I was like, I hate this damn thing, its way out of my league, that was idk 16 hours ago, and yes I have an xbox controller Its 4 in the morning rn I just took it around hirochi Race way long course I now love that car My times were (and I shift myself) 2:13:264 Switching to interior camera 2:00:699 1:59:312 1:59:344 1:57:907 Still a tricky car to drive But I enjoy it, once I figured it out, it actually drives so good, but the moment, and I mean the very damn second you make the slightest mistake, youre going to just spin out, which honestly, thats what I expect, its a 60s formula one car. Oh also I know you included modern race slicks in the mod, I uh, I don't use them, I will never use them, I will use the correct tires 10/10 mod Highly recommend If you can adapt to how it wants to be driven, its great My tip for driving this car is to not let the game shift for you, shift the car yourself, and try and keep the rpm low, when steering, slow, be slow and gentle, same with breaks and throttle. When you shift either up or down, completely let off the throttle then ease back into it, if you try and shift while continuing to hold the throttle, the rpm will spike and when you let go of the clutch youll spin out. Respect the car and be gentle, you wont get the fastest times, but youll actually be able to drive the car pretty fast and keep stability, for me, driving in the cockpit gives me a better feel for the car and I can tell a lot easier if I need to kiss my ass goodbye and do my best to correct without snap oversteering.
Hell yes! I must ask as someone who isnt in the discord, how is the other Porsche mods coming along? since I recall you mentioning working on a 962 at one point iirc. Love whenever you post/update!