1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

BeamNG: Personal Micro Blog(s) - Feburary 2015

Discussion in 'General Discussion' started by tdev, Feb 8, 2015.

Thread Status:
Not open for further replies.
  1. gmaksi83

    gmaksi83
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    348
  2. Again_Dejavu

    Again_Dejavu
    Expand Collapse

    Joined:
    Dec 26, 2013
    Messages:
    717
    Is anyone else unable to see te blog anymore? Or is it just me?
    Edit- Yeah, it's gone for everyboy.
     
  3. LJFHutch

    LJFHutch
    Expand Collapse
    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
    667
    We weren't done with it ...

    DISTRACTION!

    [webm=]http://www.beamng.com/attachment.php?attachmentid=54928&stc=1&d=1425658248[/webm]
     

    Attached Files:

  4. MrAngry

    MrAngry
    Expand Collapse

    Joined:
    Sep 5, 2013
    Messages:
    612
    LJFHutch used distraction! It's super effective!
     
  5. amon_igre

    amon_igre
    Expand Collapse

    Joined:
    Jan 24, 2014
    Messages:
    80
    Nice :) Could this also work as car mirrors?
     
  6. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Yes it will. It would just need to be a bright color in the specular map and it will reflect fine.
     
  7. Atomix

    Atomix
    Expand Collapse

    Joined:
    Dec 15, 2012
    Messages:
    1,347
    Oh...
    Oh my...
    somebody help me...
    THE FRAMERATE IS KILLING ME
    its so bootiful

    Also the sunburst dash does not go all xmas tree when you break, that is nice to see.
     
  8. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    577
    Image based lighting?
     
  9. DanniBee

    DanniBee
    Expand Collapse

    Joined:
    Nov 17, 2012
    Messages:
    107
    That looks cool but the fact that the glass doesn't reflect is strange.
     
  10. Stian Aarskaug

    Stian Aarskaug
    Expand Collapse

    Joined:
    Sep 16, 2013
    Messages:
    172
    No.

    Unless 3 = 8.
     
  11. BlueScreen

    BlueScreen
    Expand Collapse

    Joined:
    Apr 5, 2014
    Messages:
    624
    Looks great. And now I'll have a GTX 970 for all those fancy reflections.

    k
     
  12. Bubbleawsome

    Bubbleawsome
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,886
    Thing kinda related to the blog, do you guys usually call each other your screen names or real names? I could see getting used to calling Thomas tdev or Sam hutch (though that's kinda related to his name)
     
  13. Atomix

    Atomix
    Expand Collapse

    Joined:
    Dec 15, 2012
    Messages:
    1,347
    If i was there, i would probably prefer calling Sam "sam" instead of "L.J.F.Hutch"
    Also i'd expect "tom" to be simpler than "tdev"
    unless tdev is a patriarch and we all are his children

    it could be anything
     
  14. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
  15. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
  16. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    Just added two new vids to the blogpost of the bolide driving through ECA :)
     
  17. monte379

    monte379
    Expand Collapse

    Joined:
    Dec 24, 2013
    Messages:
    789
    So will we be able to make are own waypoints to have the cars go any path we want? It will be cool to make like crash reenactments and the exact crash you want:) BTW it looks awesome!!
     
  18. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    More work on the braking:
    [webm=]http://www.beamng.com/attachment.php?attachmentid=55012&stc=1&d=1425701417[/webm]
     

    Attached Files:

  19. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,685
    Now it just needs raycasting so it can sense other vehicles as well as objects ;)
     
  20. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996
    Having a little play with the cautious AI :)

     
    #140 DrowsySam, Mar 7, 2015
    Last edited by a moderator: Oct 21, 2015
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice